Monthly Archives: February 2018

Rider 2018.1 EAP is open

Good news, everyone! GREAT news everyone! Today is great because we are welcoming the Early Access Program for Rider 2018.1! Break down the walls to the future and give the first EAP build a try. Let’s have a look at … Continue reading

Posted in How-To's | Tagged , , , , , | 50 Comments

ReSharper Ultimate 2018.1 Early Access Program kicks off

A month ago we released ReSharper Ultimate 2017.3.2 with lots of fixes. We didn’t waste any time and worked hard this month to prepare something new for you again. Today we open the ReSharper Ultimate 2018.1 Early Access Program. Here … Continue reading

Posted in How-To's | Tagged , , , , , , , , | 43 Comments

Web developer tools in Rider 2017.3: HTTP client and SVG editing

Our previous blog post showcased two great web developer tools in Rider 2017.3: LiveEdit and Spy-JS. Let’s look at two more tools Rider gets from WebStorm: a new editor-based HTTP client and a preview panel for SVG files. This post is part of a … Continue reading

Posted in How-To's | Tagged , , , , , | 2 Comments

Live Edit and Spy-JS in Rider 2017.3

In the previous post of our series exploring WebStorm functionality in Rider, we looked at improvements in our Angular and Vue.js support, as well as added support for –watch in Jest and Mocha test runners. In this post, we want to introduce you to … Continue reading

Posted in How-To's | Tagged , , , , , | Leave a comment

Web framework updates in Rider 2017.3 – Angular, Vue.js, …

In our previous post about web development updates in Rider 2017.3, we looked at general JavaScript, TypeScript and CSS updates, as well as ESLint and TSLint updates and improvements to suggesting npm packages. In this post, we will focus on web … Continue reading

Posted in How-To's | Tagged , , , , , | Leave a comment

General web development updates in Rider 2017.3

While Rider is a full-stack, cross platform IDE for .NET, it also comes with a lot of WebStorm functionality that focuses on web-related technologies. Rider 2017.3 comes with improved support for JavaScript, TypeScript and CSS and enables a series of plugins for frontend developers, such as ESLint … Continue reading

Posted in How-To's | Tagged , , , , , | 2 Comments

Working with external class libraries in Unity and Rider

Yesterday, we posted about a new feature in Rider 2017.3.1 – debugging third party code in Mono. This feature nicely rounds out Rider’s support for a specific Unity workflow – building and debugging external class libraries. Let’s take a look at how Rider … Continue reading

Posted in How-To's | Tagged , | 4 Comments

Debugging third-party code with Rider – now in Mono!

Back in December, we announced a really cool feature – the ability to seamlessly debug third party code in Rider. No need for a .pdb file, just hit F11 and step in – Rider will decompile the code on-the-fly, and boom! … Continue reading

Posted in How-To's | Tagged , , | Leave a comment

Rider 2017.3 and Unity

Rider 2017.3 was a bumper release and added a lot of new features, improvements and fixes. Let’s take a look at the Unity specific changes. As a quick reminder, Rider is a cross platform C# IDE, for Windows, Mac and … Continue reading

Posted in How-To's | Tagged , | 11 Comments

Profiling an app on a server. What options do you have?

Baseline conditions: You have a server running a .NET web application. It appears the application has an issue: It doesn’t work as fast as expected, it consumes more and more memory over time, it has any other performance/memory issue of … Continue reading

Posted in How-To's | Tagged , , , , | 12 Comments