Monthly Archives: April 2018
In our previous post, we’ve looked more closely at and how ReSharper 2018.1 and Rider 2018.1 help maintain consistency when using deconstructing declarations and discards. This time, let’s check out how ReSharper (and Rider) can assist us with introducing variables, … Continue reading
Deconstruction is a great feature that was introduced with C# 7. A while ago, we showed how ReSharper (and Rider) can help generate deconstructors for us. ReSharper 2018.1 adds even more enhanced support to fully embrace the elegance and power of deconstructions … Continue reading
Please welcome the new spring release of Rider! Our team has worked hard to make your experience with Rider even smoother and more enjoyable. Download JetBrains Rider 2018.1, or read on for release highlights.
In our last couple of posts about new Unity features in Rider 2018.1, we’ve seen that updating our Unity editor plugin to be smarter now allows us to control play mode, and bring the Unity console directly into Rider. In this series: Control Unity editor … Continue reading
TL;DR: (Update February 12, 2020) MSBuild from Microsoft Build Tools 2017 requires a valid license of Visual Studio. JetBrains has a custom redistributable of MSBuild, built from the MIT-licensed MSBuild repository on GitHub. It can be used freely, with Rider and in … Continue reading
On March 28th we held a special evening of Rider talks at JetBrains Munich office. We would like to thank everybody who was able to join us and make the event a great success. For those who couldn’t join us … Continue reading
The latest build of Rider 2018.1 EAP brings joy to F# developers by adding file ordering to F# projects! Files are now ordered in dependency order, and we can drag-and-drop to reorder files in our project. Let’s have a look! File ordering for … Continue reading