Rider 2023.1 Roadmap
As we gear up for the beginning of the Early Access Program (EAP) for Rider 2023.1, we wanted to take a moment to share our plans for this upcoming release. These plans are subject to change and some features and improvements may need to be pushed to a future release. Additionally, be sure to check out the ReSharper 2023.1 roadmap as some of those features will also be making their way to Rider. Settings Sync plugin Settings synchronization is essential when you use your IDE on two or more computers. After changing a color scheme or a keymap on one machine, you naturall
Rider 2022.3: Support for .NET 7 SDK, the Latest From C#11, Major Performance Improvements, and More!
Hello everyone, It's the most wonderful time of the year: not only are the holidays upon us, but Rider 2022.3 – the last major version of Rider this year – has just been released. Let’s see what’s inside. Performance improvements We’ve made several changes to increase Rider’s startup speed and reduce the time it takes to open a solution and get to work. The IDE can now load a solution file and build its project tree instantly, without having to wait for the backend to initialize. We’ve also introduced several improvements to Rider’s backend performance. You can learn all ab
JetBrains .NET Days + GameDev Day Online 2022 – Session Recordings Available
On October 25–27, we hosted a free virtual event, .NET Days + GameDev Day Online 2022. Thank you to everyone who joined us and watched the talks prepared by the community speakers! Once a year, we invite them to cover topics they’re passionate about and this year we had something new. In addition to two days full of .NET-related content, we also hosted a third day, completely devoted to game development with a focus on Unity and Unreal Engine. Here are some fun facts and figures from the event: We streamed both events online three days in a row, with more than 22 hours of live streami
RiderFlow 2022.1.4 Bug-Fix Update
The new RiderFlow update is out now! Let’s take a look at what’s new. New to RiderFlow? RiderFlow helps manage scenes, navigate and search through them, and even refactor them. You can download it from the Asset Store, use the Unity package manager to install it, or get RiderFlow.unitypackage directly from our website. DOWNLOAD RIDERFLOW Chinese, Japanese, and Korean languages for notes in RiderFlow In RiderFlow 2022.1.4, we added Chinese, Japanese, and Korean language support in the note feature and code editor. As of this update, it is possible for developers who speak these languages to us
RiderFlow 2022.1.3 Bug-Fix Update
We are happy to announce the new RiderFlow 2022.1.3 update! Have you heard about our new free plugin for the Unity editor? RiderFlow helps manage the scenes, navigate and search through them, and even refactor them. You can download it from the Asset Store, use the Unity package manager to install it, or get RiderFlow.unitypackage directly from our website. DOWNLOAD RIDERFLOW Performance In RiderFlow 2022.1.3 we have sorted out several annoying performance issues which were happening for large scenes: A delay when creating a new GameObject in a large scene. A delay when creating a new B
Rider 2022.2 EAP: Create a New Unreal Plugin
The new Rider 2022.2 EAP build brings some useful enhancements for Unreal Engine developers. We previously told you about Symbol Servers and a new action for creating a new module. This time we want to introduce another action that will hopefully help you develop your Unreal Engine games entities more easily – the ability to create a new Unreal plugin in Rider. DOWNLOAD RIDER EAP Create a new Unreal plugin in Rider If you’ve ever tried creating plugins in Unreal Editor via the New Unreal Plugin button in the Editor's Plugin Browser, this new action in Rider will look quite familiar to you. In
Webinar: Diving Into Unity – A Quick Start for C# Developers
Join us Tuesday, June 21, 2022, 15:00 - 16:00 UTC (check other timezones) for our free live webinar, Diving Into Unity - A Quick Start for C# Developers with Author, Developer, and Team Lead, Andrew Stellman. Register now and get a reminder, or join on YouTube Are you curious about video game development? If you're like a lot of C# developers, you're intrigued by Unity, the cross-platform game engine that you can use to make professional-quality games, simulations, and more. So how do you get started with Unity? You may have even downloaded and installed Unity. But what do you do next? T
RiderFlow 2022.1.2 Bug-Fix Update
Have you heard about our new free plugin for Unity editor? RiderFlow helps manage the scenes, navigate and search through them, and even refactor them. You can download it from the Asset Store, use Unity package manager to install it, or get RiderFlow.unitypackage directly from our website. DOWNLOAD RIDERFLOW This new update brings a few significant improvements to the plugin. Let’s take a look at them! Easy search with Search Everywhere Search Everywhere helps you search through GameObjects in scenes, assets, and Unity actions. In the previous update, we added the ability to use type filters
Rider 2022.1 Comes With Full Unreal Engine Support and Remote Development
Hello everyone, Our first release of the year, Rider 2022.1 is now available. You can download it from the JetBrains website, install it via the Toolbox App, or use this snap package from the SnapCraft store (if you are using a compatible Linux distro). We initially dubbed Rider 2022.1 a quality release with a focus on fine-tuning features and fixing bugs, but there are also some new features in the release build. Let’s check it out! Game development with Unreal Engine and Unity Rider is already widely used in the Unity development world, and it now comes deeply integrated with
Introducing RiderFlow, a Free Unity Editor Plugin for Scene Management
RiderFlow is a free scenery tool for the Unity editor, for all members of the team to organise, navigate and search scenes.
Cross-platform Development for Unreal Engine With Rider, Now Also on Linux
Rider for Unreal Engine version 2021.3 is now available! It works on all major platforms, including Linux.
Rider for Unreal Engine 2021.1.1 Update: Mac Build, Support for uproject, EzArgs Plugin, and C++ Enhancements
Hi everyone, A year ago, on April 22, 2020, we announced the launch of the Rider for Unreal Engine Public Preview! We took some great strides this past year, welcoming more than 20 thousand subscribers to the Public Preview program. Rider for Unreal Engine is now used by more than 4300 users every week, including both individual game developers and big game studios. We greatly appreciate all the feedback we’ve received so far! Rider for Unreal Engine is celebrating 1 year in Public Preview! Over this year we’ve: Added the RiderSourceCodeAccess plugin to the Unreal Engine Marketplace for eng