RiderFlow 2022.1.3 Bug-Fix Update
We are happy to announce the new RiderFlow 2022.1.3 update! Have you heard about our new free plugin for the Unity editor? RiderFlow helps manage the scenes, navigate and search through them, and even refactor them. You can download it from the Asset Store, use the Unity package manager to install it, or get RiderFlow.unitypackage directly from our website. DOWNLOAD RIDERFLOW Performance In RiderFlow 2022.1.3 we have sorted out several annoying performance issues which were happening for large scenes: A delay when creating a new GameObject in a large scene. A delay when creating a new B
Rider 2022.2 EAP: Create a New Unreal Plugin
The new Rider 2022.2 EAP build brings some useful enhancements for Unreal Engine developers. We previously told you about Symbol Servers and a new action for creating a new module. This time we want to introduce another action that will hopefully help you develop your Unreal Engine games entities more easily – the ability to create a new Unreal plugin in Rider. DOWNLOAD RIDER EAP Create a new Unreal plugin in Rider If you’ve ever tried creating plugins in Unreal Editor via the New Unreal Plugin button in the Editor's Plugin Browser, this new action in Rider will look quite familiar to you. In
Webinar: Diving Into Unity – A Quick Start for C# Developers
Join us Tuesday, June 21, 2022, 15:00 - 16:00 UTC (check other timezones) for our free live webinar, Diving Into Unity - A Quick Start for C# Developers with Author, Developer, and Team Lead, Andrew Stellman. Register now and get a reminder, or join on YouTube Are you curious about video game development? If you're like a lot of C# developers, you're intrigued by Unity, the cross-platform game engine that you can use to make professional-quality games, simulations, and more. So how do you get started with Unity? You may have even downloaded and installed Unity. But what do you do next? T
RiderFlow 2022.1.2 Bug-Fix Update
Have you heard about our new free plugin for Unity editor? RiderFlow helps manage the scenes, navigate and search through them, and even refactor them. You can download it from the Asset Store, use Unity package manager to install it, or get RiderFlow.unitypackage directly from our website. DOWNLOAD RIDERFLOW This new update brings a few significant improvements to the plugin. Let’s take a look at them! Easy search with Search Everywhere Search Everywhere helps you search through GameObjects in scenes, assets, and Unity actions. In the previous update, we added the ability to use type filters
Rider 2022.1 Comes With Full Unreal Engine Support and Remote Development
Hello everyone, Our first release of the year, Rider 2022.1 is now available. You can download it from the JetBrains website, install it via the Toolbox App, or use this snap package from the SnapCraft store (if you are using a compatible Linux distro). We initially dubbed Rider 2022.1 a quality release with a focus on fine-tuning features and fixing bugs, but there are also some new features in the release build. Let’s check it out! Game development with Unreal Engine and Unity Rider is already widely used in the Unity development world, and it now comes deeply integrated with
Introducing RiderFlow, a Free Unity Editor Plugin for Scene Management
RiderFlow is a free scenery tool for the Unity editor, for all members of the team to organise, navigate and search scenes.
Cross-platform Development for Unreal Engine With Rider, Now Also on Linux
Rider for Unreal Engine version 2021.3 is now available! It works on all major platforms, including Linux.
Rider for Unreal Engine 2021.1.1 Update: Mac Build, Support for uproject, EzArgs Plugin, and C++ Enhancements
Hi everyone, A year ago, on April 22, 2020, we announced the launch of the Rider for Unreal Engine Public Preview! We took some great strides this past year, welcoming more than 20 thousand subscribers to the Public Preview program. Rider for Unreal Engine is now used by more than 4300 users every week, including both individual game developers and big game studios. We greatly appreciate all the feedback we’ve received so far! Rider for Unreal Engine is celebrating 1 year in Public Preview! Over this year we’ve: Added the RiderSourceCodeAccess plugin to the Unreal Engine Marketplace for eng
Rider for Unreal Engine 2020.3.3 Preview: Create New Unreal Engine Class Action and Support for .ini Files
Rider for Unreal Engine is now available as Public Preview, with a general release aimed for 2021. Today we are happy to share a new 2020.3.3 update that is packed with lots of long-awaited improvements. Use a patch to update to this build right from the IDE (Help | Check for Updates) if you already use the product, or sign up to join the Preview program. JOIN THE EARLY PREVIEW Create new Unreal Engine class You no longer need to switch to Unreal Editor to create a new class – Rider enables you to create Unreal Engine classes based on predefined templates. Go to Solution Explorer and right-cl
Rider for Unreal Engine 2020.3 Preview
Rider for Unreal Engine is now at the Public Preview stage, targeting the release in 2021. We would love to know how you are finding the Rider for Unreal Engine Preview. Are you enjoying the product? Leave your feedback in comments here. Meanwhile, we’ve released the new 2020.3 update! Use a patch to update right from the IDE (Help | Check for Updates) if you already use the product, or sign in to get into the Preview program. JOIN THE EARLY PREVIEW This version brings Rider for Unreal Engine into alignment with the recent updates to the ReSharper C++ and Rider IDEs. Some of the key highlight
Getting Started with Rider for Unreal Engine
Getting started with Rider for Unreal Engine is quick and easy. This video will take you through the initial steps, getting the app installed once you’ve registered and installed, and setting Rider as the default source code editor for Unreal. You’ll be introduced to the two main keyboard shortcuts that are the entry points to Rider’s advanced feature set, and see what Unreal plugins are required to get the most out of Rider, such as integrating Rider with Unreal Blueprints. Register to download your copy at jb.gg/unreal. JOIN THE EARLY PREVIEW Your Rider team JetBrains The Drive t
Rider for Unreal Engine Public Preview Starts Now!
Hi all, Today we are launching the Rider for Unreal Engine Public Preview! This marks another important step toward making Rider a standalone, all-in-one, cross-platform Game Dev IDE! In this post I will describe the tool and how you can try it, but first, let me briefly go through the family of C* tools we have and comment on why Rider is right for developing with the Unreal Engine. (more…)