Rider 2021.1: Updates to Docker and C# Support, Scaffolding in ASP.NET, and More!
Hello everyone, We’ve just released Rider 2021.1. Let’s see what’s inside. Update to Docker Support Adding Docker support to a project in Rider is now easier – you can generate the Dockerfile while creating a new project. Just select Docker Support in the New project dialog. If you want to add a Dockerfile to an existing project, use Add | Docker Support in the context menu for a project in the S
Rider 2020.3.4 and ReSharper 2020.3.4 Released
Hello everyone, The new bug-fix update for Rider and ReSharper is now available! This release of Rider is about addressing security threats, namely the recent attempts to attack security researchers by sending them Visual Studio projects containing malicious code. When opening such a project, Rider will ask MSBuild to evaluate it and build an object model that Rider uses to understand the structur
Rider 2021.1 Early Access Program Is Now Open
Hello everyone and welcome to the 2021 Early Access program! Here’s an update on how we’re progressing with our roadmap plans. Debugger Rider now has interactive debugger hints! Starting with 2020.1 EAP, hints in the editor not only show you what’s going on, but also allow you to intervene in the process. Click on the hint and invoke Set Value to enter interactive mode. You can input raw data or
Rider 2020.3: .NET 5, C# 9, F# 5, Immediate Window, Project Dependency Diagram, and Updates to Unity Support
Hello everyone! For the last 4 months the whole .NET division here at JetBrains has been working hard on preparing some awesome stuff for you in the last Rider release of this year. We hope you will enjoy all the new features and improvements. Say hello to the Rider 2020.3 release! Here are the most notable new features in this release. .NET 5 Rider supports all of the features from the late
Rider Starts Its Early Access Program for 2020.3
Hello everyone, Welcome to the early access program of our third release of the year, Rider 2020.3. The highlights of the first EAP build include more advanced C# 9 support, new debugger features, and UX improvements. Let’s look into the details. UX improvements The most obvious update is the redesigned Welcome screen. More is less: we’ve tried to make the first window you see in Rider a
Rider 2020.2: Localization Manager, Debugger Updates, and Major Updates to Unity Support
Rider 2020.2 is now available! To mark this great news we’ve put together a full list of the new features and under the hood improvements that are in store for you. Let’s dive in! Download Rider 2020.2 Debugger The new release brings significant changes to the debugger API. They allow us to perform super-lazy value calculations with better interruption and custom value representation. We've also
Rider 2020.2 Early Access Program Begins!
Today we’re starting the Rider 2020.2 release cycle. Already in this first EAP build, Rider’s got several new goodies to help you in your daily coding routine. Let’s dive in! GitHub Pull Requests support Support for Full GitHub Pull Requests is finally here! You’ll be able to browse, assign, manage, and even merge pull requests, view the timeline and in-line comments, submit comments an
Rider for Unreal Engine Public Preview Starts Now!
Hi all, Today we are launching the Rider for Unreal Engine Public Preview! This marks another important step toward making Rider a standalone, all-in-one, cross-platform Game Dev IDE! In this post I will describe the tool and how you can try it, but first, let me briefly go through the family of C* tools we have and comment on why Rider is right for developing with the Unreal Engine. (more&helli