Rider for Unreal Engine 2021.1.1 Update: Mac Build, Support for uproject, EzArgs Plugin, and C++ Enhancements
Hi everyone, A year ago, on April 22, 2020, we announced the launch of the Rider for Unreal Engine Public Preview! We took some great strides this past year, welcoming more than 20 thousand subscribers to the Public Preview program. Rider for Unreal Engine is now used by more than 4300 users every week, including both individual game developers and big game studios. We greatly appreciate all the f
Rider for Unreal Engine 2020.3.3 Preview: Create New Unreal Engine Class Action and Support for .ini Files
Rider for Unreal Engine is now available as Public Preview, with a general release aimed for 2021. Today we are happy to share a new 2020.3.3 update that is packed with lots of long-awaited improvements. Use a patch to update to this build right from the IDE (Help | Check for Updates) if you already use the product, or sign up to join the Preview program. JOIN THE EARLY PREVIEW Create new Unreal
Rider for Unreal Engine 2020.3 Preview
Rider for Unreal Engine is now at the Public Preview stage, targeting the release in 2021. We would love to know how you are finding the Rider for Unreal Engine Preview. Are you enjoying the product? Leave your feedback in comments here. Meanwhile, we’ve released the new 2020.3 update! Use a patch to update right from the IDE (Help | Check for Updates) if you already use the product, or sign in t
ReSharper 2020.3 Early Access Program Begins
Hello everyone, Please welcome ReSharper 2020.3 EAP1. It’s only the beginning of the release cycle, but we’ve already got something to show you! ReSharper With C# 9 on the way, we’re doing a lot to support the latest language standard. For top-level statements, ReSharper not only provides some basics, like code completion and code analysis, but also offers a couple of handy quick-fixes and
ReSharper 2020.2: Improved Code Analysis for C# 8, Code Cleanup on Save, and Revamped Unit Test Runner
Hello everyone, Today we’re excited to give you ReSharper 2020.2! This major release introduces new inspections and quick-fixes for C# 8, most notably for nullable reference types, a much-awaited Code Cleanup on Save, a revamped Unit Test Runner, and various accessibility improvements. Download ReSharper 2020.2 Since the ReSharper license now covers both ReSharper and ReSharper C++, support for C
Getting Started with Rider for Unreal Engine
Getting started with Rider for Unreal Engine is quick and easy. This video will take you through the initial steps, getting the app installed once you’ve registered and installed, and setting Rider as the default source code editor for Unreal. You’ll be introduced to the two main keyboard shortcuts that are the entry points to Rider’s advanced feature set, and see what Unreal plugins are required
Rider 2020.2 Roadmap
In this post, we’d like to share our plans for Rider 2020.2 and find out what we can do next to improve your development experience. Your feedback is always welcome! The following is a list of our priorities for the next release cycle of 2020.2. Note that these are features we’re working on – as opposed to features scheduled for delivery – and that some of these might come in with later version
Rider for Unreal Engine Public Preview Starts Now!
Hi all, Today we are launching the Rider for Unreal Engine Public Preview! This marks another important step toward making Rider a standalone, all-in-one, cross-platform Game Dev IDE! In this post I will describe the tool and how you can try it, but first, let me briefly go through the family of C* tools we have and comment on why Rider is right for developing with the Unreal Engine. (more&helli
ReSharper Ultimate 2020.1: Improved Support for C# 8.0 and C++20, Dataflow Analysis of Integer Values, and Much More
Hello everyone, ReSharper Ultimate 2020.1 is now available! We encourage you to try out the first major update this year. Read about the release highlights in this blog post, or visit our What’s New page to see a comprehensive list of improvements. This release has tons of changes to the architecture of ReSharper that bring us closer to our goal of running all the core ReSharper features
ReSharper Ultimate 2020.1 Kicks off the Early Access Program!
Just an hour ago, we published our first EAP build for ReSharper Ultimate 2020.1. Jump in and preview what’s coming in 2020.1! Since everybody seems interested in performance, let’s start with the performance news. There were tons of changes in the ReSharper architecture that bring us closer and closer to running all the core ReSharper features out of the Visual Studio process. All these mo
ReSharper Ultimate 2019.3 Release Is Out!
Hello everyone, We’ve reached the last release milestone for this year – please give a warm welcome to ReSharper Ultimate 2019.3! First, let’s take a brief look at the most important changes: (more…)
ReSharper Ultimate 2019.3 Starts Early Access Program!
Hello everyone, October seems like a good time to launch the Early Access Program for our third release of the year, so please welcome ReSharper Ultimate 2019.3 EAP. In the list below, I highlight several new features and improvements of the ReSharper 2019.3 EAP: Improved C# 8 support including notnull constraint, the target-typed switch expressions, early support for default interface