{"id":259031,"date":"2022-06-27T11:16:07","date_gmt":"2022-06-27T10:16:07","guid":{"rendered":"https:\/\/blog.jetbrains.com\/?post_type=dotnet&#038;p=259031"},"modified":"2022-08-16T19:44:13","modified_gmt":"2022-08-16T18:44:13","slug":"diving-into-unity-a-quick-start-for-c-developers-recording","status":"publish","type":"dotnet","link":"https:\/\/blog.jetbrains.com\/en\/dotnet\/2022\/06\/27\/diving-into-unity-a-quick-start-for-c-developers-recording","title":{"rendered":"Diving Into Unity &#8211; A Quick Start for C# Developers \u2013 Webinar Recording"},"content":{"rendered":"\n<p>The recording for our webinar, <strong>Diving Into Unity &#8211; A Quick Start for C# Developers<\/strong> with technical author Andrew Stellman, is now available. <a href=\"https:\/\/www.jetbrains.com\/community\/newsletters\/\" target=\"_blank\" rel=\"noopener\">Subscribe to our community newsletter<\/a> to receive notifications about future webinars.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Diving Into Unity: A quick start for C# developers\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/QkFuK-vhCp4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Diving Into Unity: A Quick Start For C# Developers<\/figcaption><\/figure>\n\n\n\n<p>Are you curious about video game development? If you&#8217;re like a lot of C# developers, you&#8217;re intrigued by <a href=\"https:\/\/unity.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Unity, the cross-platform game engine<\/a> that you can use to make professional-quality games, simulations, and more. So how do you get started with Unity? You may have even downloaded and installed Unity. But what do you do next? There are so many options, trying to figure out what to do first can be overwhelming. If you&#8217;re a C# developer, how do you&nbsp;get started writing C# code with Unity quickly?<\/p>\n\n\n\n<p>In this webinar, we&#8217;ll dive right into Unity,&nbsp;and get you up and running writing C# code with Unity and <a href=\"https:\/\/jetbrains.com\/rider\" target=\"_blank\" rel=\"noopener\">Rider<\/a>. I&#8217;ll walk you through several Unity Labs, which we built into Head First C#\u2014the popular book from O&#8217;Reilly Media\u2014as a way for C# learners to explore Unity while getting practice with C#. We designed these labs as a quick and efficient way to give C# developers&nbsp;a <em>&#8220;just enough to be dangerous&#8221;<\/em> level of Unity knowledge. We&#8217;ll start by using the Unity editor to navigate around Unity and the 3D space. Then we&#8217;ll write code to take control of Unity GameObjects, and build some simple 3D games, and you can use the Unity Lab PDF downloads to follow along through every step along the way.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Webinar Agenda<\/h2>\n\n\n\n<ul><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=0s\" target=\"_blank\" rel=\"noopener\">00:00<\/a> Introduction <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=175s\" target=\"_blank\" rel=\"noopener\">02:55<\/a> Head First C# Unity Labs <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=270s\" target=\"_blank\" rel=\"noopener\">04:30<\/a> Unity Lab #1 &#8211; Unity Editor <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=560s\" target=\"_blank\" rel=\"noopener\">09:20<\/a> Shapes and Transforms <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=840s\" target=\"_blank\" rel=\"noopener\">14:00<\/a> Billiard Ball and Texture <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=1426s\" target=\"_blank\" rel=\"noopener\">23:46<\/a> Unity Lab #2 &#8211; C# Code and Rider <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=1560s\" target=\"_blank\" rel=\"noopener\">26:00<\/a> C# Scripts <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=1661s\" target=\"_blank\" rel=\"noopener\">27:41<\/a> Sphere Transform <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=2160s\" target=\"_blank\" rel=\"noopener\">36:00<\/a> Debugging \/ Pause points <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=2490s\" target=\"_blank\" rel=\"noopener\">41:30<\/a> Component Fields <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=2746s\" target=\"_blank\" rel=\"noopener\">45:46<\/a> Debug.DrawRay <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=2906s\" target=\"_blank\" rel=\"noopener\">48:26<\/a> DrawRay Duration <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=2991s\" target=\"_blank\" rel=\"noopener\">49:51<\/a> Rotate Around Origin <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=3180s\" target=\"_blank\" rel=\"noopener\">53:00<\/a> Unity Lab #3 &amp; #4 preview <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=3420s\" target=\"_blank\" rel=\"noopener\">57:00<\/a> Head First C# Book Info <\/li><li><a href=\"https:\/\/www.youtube.com\/watch?v=QkFuK-vhCp4&amp;t=3540s\" target=\"_blank\" rel=\"noopener\">59:00<\/a> Q&amp;A and Wrap up<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Resources<\/h2>\n\n\n\n<ul><li>Andrew Stellman Twitter: <a href=\"https:\/\/twitter.com\/andrewstellman\" target=\"_blank\" rel=\"noopener\">@AndrewStellman<\/a><\/li><li>Head First C# Unity Labs for Rider: <a href=\"https:\/\/www.youtube.com\/redirect?event=video_description&amp;redir_token=QUFFLUhqbUcxUFVPS21lV3Q4Mm9lU05Kc0NQYUVtMWV6UXxBQ3Jtc0ttMWhrTWUtRTJIb2N3QXhZSDJXOC1qdGhtR3VMTDE0dmRveVFKaXJIbjh1dG5YTGQ2TVFGYjFpWXRlSm9NaFpvYmVnQllIYVJsV1VnaGUzQUk1R09YVmFGekxTZTEtR3JBbGh6T19BZVh0aGRNek5rcw&amp;q=https%3A%2F%2Fbit.ly%2Funity_labs_rider&amp;v=QkFuK-vhCp4\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/bit.ly\/unity_labs_rider<\/a><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">About The Presenter<\/h2>\n\n\n    <div class=\"about-author \">\n        <div class=\"about-author__box\">\n            <div class=\"row\">\n                                                            <div class=\"about-author__box-img\">\n                            <img decoding=\"async\" src=\"https:\/\/blog.jetbrains.com\/wp-content\/uploads\/2022\/05\/twitter_0W_KnoEa_400x400.jpg\" alt=\"Andrew Stellman\" loading=\"lazy\">\n                        <\/div>\n                                        <div class=\"about-author__box-text\">\n                                                    <h4>Andrew Stellman<\/h4>\n                                                <p>Author of many O&#8217;Reily Media books including <strong>&#8220;Head First C#&#8221;<\/strong>, <strong>&#8220;Learning Agile&#8221;<\/strong>, and <strong>&#8220;Head First PMP&#8221;<\/strong>. Developer, team lead, and musician. Works by the motto of <em>&#8220;Solving complexity with simplicity&#8221;<\/em>.<\/p>\n<p>Twitter: <a href=\"https:\/\/twitter.com\/AndrewStellman\" target=\"_blank\" rel=\"noopener\">@AndrewStellman<\/a><\/p>\n                    <\/div>\n                            <\/div>\n        <\/div>\n    <\/div>\n","protected":false},"author":1079,"featured_media":246126,"comment_status":"closed","ping_status":"closed","template":"","categories":[4992,30],"tags":[158,211,1941,6183],"cross-post-tag":[],"acf":[],"_links":{"self":[{"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/dotnet\/259031"}],"collection":[{"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/dotnet"}],"about":[{"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/types\/dotnet"}],"author":[{"embeddable":true,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/users\/1079"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/comments?post=259031"}],"version-history":[{"count":8,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/dotnet\/259031\/revisions"}],"predecessor-version":[{"id":273985,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/dotnet\/259031\/revisions\/273985"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/media\/246126"}],"wp:attachment":[{"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/media?parent=259031"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/categories?post=259031"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/tags?post=259031"},{"taxonomy":"cross-post-tag","embeddable":true,"href":"https:\/\/blog.jetbrains.com\/en\/wp-json\/wp\/v2\/cross-post-tag?post=259031"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}