Category Archives: ReSharper C++ Tips & Tricks

ReSharper C++ 2019.1: More Responsive, Better for Unreal Engine, and with New Language Features

This year’s first major update – ReSharper C++ 2019.1 – is finally here! Explore the dozens of significant performance improvements inside, as well as dedicated support for Unreal Engine 4, more flexible integration with Clang-Tidy, naming conventions, and the new … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: UE4 naming convention and completion for reflection specifiers

We’ve recently told you about a few major improvements in ReSharper C++ 2019.1 for those who develop games on Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: Remote Procedure Calls

In this series of blog posts, we talk about some specific features for those who develop games with Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior. Part … Continue reading

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ReSharper C++ 2019.1 EAP Meets Unreal Engine 4

ReSharper has just started an Early Access Program for v2019.1 and there are plenty of great things we plan to add or improve. The ReSharper C++ team has started this year putting the pedal to the metal on performance optimizations … Continue reading

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ReSharper C++ 2018.3: every bit better!

Please welcome the third release of ReSharper C++ this year! v2018.1 brought debug step filters and includes analyzer, while v2018.2 came with the initial C++/CLI support and better understanding of C++17 and C++20 standards. The just released v2018.3 tunes literally … Continue reading

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When an error message is worth a thousand words

ReSharper C++ is currently running its Early Access Program for v2018.3, which already has a few important enhancements to offer: C++/CLI support has been improved with several new context and generate actions for C++/CLI code. Solutions are loaded a lot … Continue reading

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What’s New in ReSharper C++ 2018.2

Please welcome ReSharper C++ 2018.2! While ReSharper C++ 2018.1 introduced two major new features, debug step filters and includes analyzer, ReSharper C++ 2018.2 is focused on improving its understanding of the C++ language. The biggest highlight is its long-awaited support … Continue reading

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C++/CLI support comes to ReSharper C++

ReSharper C++ joined the ReSharper fold back in 2015 to bring the power of ReSharper to the world of C++ – and has been getting better ever since! For most people this has rounded out the ReSharper story within Visual … Continue reading

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Analyzing includes with ReSharper C++

Hi, Last week we published a detailed overview of ReSharper C++ 2018.1 changes. One of the major features for this release is Includes analyzer, a tool for locating and eliminating unnecessary header dependencies and thus upping compilation speeds. You can … Continue reading

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What’s New in ReSharper C++ 2018.1

We are pleased to introduce ReSharper C++ 2018.1, our first major update this year! This release comes with two new important features. First, Debug Step Filters lets you avoid stepping into specific functions during debugging. Second, Includes Analyzer helps investigate … Continue reading

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