ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, adds new inspections, and improves Unreal Engine support. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
ReSharper C++: Keep Code Consistent with Syntax Style
ReSharper C++ 2021.1 adds another powerful tool to your code style toolbox – a new collection of syntax style settings.
ReSharper C++ 2021.1 EAP: Updates to Unreal Engine Support, and New Code Inspections
A new EAP build for ReSharper C++ 2021.1 is here! Check out the details about new Code Analysis features and updates to Unreal Engine support.
ReSharper C++ 2021.1 Early Access Program Is Now Open
We've introduced support for several new C++ features from the latest standards: class types in non-type template parameters, C++20 class template argument deduction rules, and noexcept as a part of the function type.
What’s Next: ReSharper C++ 2021.1 Roadmap
Let's take a look at what we are planning to do next to improve your development experience! Our main goals for the first major release of the year will remain the same: Unreal Engine, C++20, and performance.
ReSharper C++ 2020.3: UnrealHeaderTool, C++20 Comparisons, Push-to-Hint Inlay Hints
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.
C++20 Comparisons in ReSharper C++ 2020.3
ReSharper C++ 2020.3 brings full support for C++20’s changes to comparison semantics. In this post, we’ll briefly go over the language updates to comparisons in C++20 and take a look at how ReSharper C++ can help you use the new language features.
Demo: UnrealHeaderTool Inspections in ReSharper C++ 2020.3
Working with Unreal Engine projects means working with the Unreal reflection system and the UnrealHeaderTool. Macros are used to mark types and type members as visible to Blueprints, replicated across servers, set metadata and more. ReSharper C++ (and soon the Rider for Unreal Engine preview) understands the Unreal macros, providing quick doc tooltips and completion. But mistakes in these macros a
ReSharper C++ 2020.3 EAP: Navigation for Preprocessor Directives, Updates to HLSL Support, and More
The new ReSharper C++ EAP build includes import completion for incomplete classes, important updates to HLSL support, and allows you to navigate between preprocessor directives.
ReSharper C++ 2020.3 EAP: UnrealHeaderTool Integration
UnrealHeaderTool has been integrated into the Resharper C++ analysis and can run on an open file, helping you catch issues earlier and avoid problems down the road.
ReSharper C++ 2020.3 EAP: Updates in Navigation, Unit Testing, and C++20 Support in Visual Studio 16.8
In this EAP build, we've introduced several navigation improvements, supported the C++20 conformance changes in Visual Studio 16.8, and updated our support for Catch2 parameterized tests.
ReSharper C++ 2020.3 Early Access Program Is Now Open
We're excited to announce the start of the Early Access Program for ReSharper C++ 2020.3! The first EAP build brings updates for Unreal Engine support, inspections and quick-fixes for C++20 ranges, performance improvements, and more.
What’s Next: ReSharper C++ 2020.3 Roadmap
Today we want to share our plans for the final release of this year. Our main priorities are almost unchanged – performance, C++, and Unreal Engine – but let's take a closer look.
ReSharper C++ 2020.2: Unreal Engine Project Model, Improved C++/CLI Support, and More
ReSharper C++ 2020.2 includes lots of performance improvements and bug fixes, updates to C++/CLI and Unreal Engine support, a new set of code inspections with quick-fixes, and more.
ReSharper C++ 2020.2 EAP: safe_cast, Misspelled Directives, and Forward Declaration
The new EAP build for ReSharper C++ 2020.2 is here! There hasn’t been much news from us for the last few builds, but don't worry – we are working hard on a quality-targeted release that fixes bugs and performance issues, so we’ve had less time for introducing new features. But this week we've collected a variety of new things to share with you: "Use safe_cast" quick-fix for C++/CLI. Err
ReSharper C++ 2020.2 EAP: Updates to Unreal Engine Support, Navigation Enhancements, and More
The second of our Early Access Program builds for ReSharper C++ 2020.2 is now available! In this post, we'll go through updates to Unreal Engine support, improved search and navigation features, and more. Read on for details: Unreal Engine: smarter auto-include and header completion, better alignment with UE guidelines, and common acronyms in the built-in dictionary. Navigation and Search
ReSharper C++ Starts 2020.2 Early Access Program
Today we are launching the Early Access Program (EAP) for ReSharper C++ 2020.2, which brings many improvements for Unreal Engine and C++/CLI support, performance fixes, and more. This release cycle is aimed at fixing bugs, but it's hard to resist adding some new treats. So, in the first EAP build, you'll find a combination of polished functionality and new features! The main highlights of thi
ReSharper C++ 2020.2 Roadmap
Have you had a chance to check out our latest 2020.1 release? We certainly hope you like it, and we already have ideas about how to make ReSharper C++ even better. Let's go ahead and take a look at what we are planning to do next to improve your development experience! This time around, we want to polish functionality that has already been introduced and make a quality-targeted release. Of cour
ReSharper C++ 2020.1: New C++20 Features, Improved Coding Assistance, HLSL Support, and More
We are happy to introduce our first major release of the year! Since the start of the EAP, we've published a series of blog posts to share news about improvements and new features, step by step. Now it's time to recap and see what we’ve put together for you in this release! ReSharper C++ 2020.1 tracks the latest C++20 updates, improves coding assistance and navigation, and helps you be more produ
Working with HLSL shader files in ReSharper C++
ReSharper C++ 2020.1 has introduced initial support for the HLSL language used in shader files. ReSharper will recognise .hlsl and .hlsli files, and if you're working with an Unreal Engine project, it will also handle .usf and .ush files. This video shows the main features ReSharper has in this first release, such as syntax highlighting, highlighting for syntax errors as you type, as well as navig