ReSharper C++ 2022.3 Early Access Program Is Open!
ReSharper C++ opens its EAP with improvements for C++ support and new formatting options.
Blueprint Support Comes to ReSharper C++
With the new hints, you will be aware of derived Blueprint classes, UFunction implementations, and default values of UProperties set in the Blueprint files.
ReSharper C++ Starts the 2022.2 Early Access Program
ReSharper C++ continues improving Unreal Engine related features and updates the bundled Clang-Tidy binary to Clang 14.
ReSharper C++ 2022.1: Updates for Unit Testing and Unreal Engine
It mainly addresses quality and performance issues but also introduces support for Catch2 v3 and Unreal Engine testing framework.
ReSharper C++ Starts the 2022.1 EAP
Welcome to ReSharper C++’s first Early Access Program of 2022! If you’re not familiar with our Early Access Program (EAP), this is our program where we roll out free-to-use preview builds each week for developers to test with their code. The EAP builds let you try out all the latest improvements, …
ReSharper C++ 2021.3: Support for Visual Studio 2022, Unreal Engine File Templates, New C++20 and C Features
ReSharper C++ 2021.3 introduces a set of Unreal Engine file templates, brings new inspections to upgrade your code to modern C++, and displays the evaluation results for constant expressions right in the Quick Info tooltip.
ReSharper C++ 2021.3 EAP: Coding Assistance Features
The 2021.3 major update is around the corner! This EAP build includes code completion for C++20 designated initialization, typing assist improvements, and the [[nodiscard]] attribute for Change Signature.
ReSharper C++ 2021.3 EAP: Create New Unreal Engine Classes, and Updates for C Support
This week we’ve collected a couple of new features to share with you: сreating new Unreal Engine classes based on predefined templates, inspection for redundant parentheses in lambda declarations, and support for C11 _Generic expressions and the GNU C typeof operator.
An Interview With Victor Careil, a Creator of the Voxel Plugin for Unreal Engine
In this interview, we talk to Victor Careil about the Voxel Plugin and Victor's experience with ReSharper C++ for Unreal Engine development. Hi Victor, can you please tell us a bit more about yourself and your software development experience?Hi! I’m a software developer with a passion for compute…
ReSharper C++ Starts 2021.3 EAP
Welcome to ReSharper C++’s final Early Access Program of 2021! The first build includes support for Visual Studio 2022, new modernizing inspections, tooltips with evaluation results, navigation updates, and more.
What’s Next: ReSharper C++ 2021.3 Roadmap
Here are the main areas we’re planning to work on for the 2021.3 release: C++20 Modules, Visual Studio 2022, new modernizing inspections, and bug fixes.