Tag Archives: type-system

Physical Units Language

The short story is: MPS can do physical units. Some of our fans face the challenge of designing languages that will be used in technical fields and thus should support physical units. As a proof that the MPS projectional editor … Continue reading

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MPS type-system debugging

Debugging typically helps you gain insight in what’s happening down in the code. Debugging the type-system is a special challenge, though. The MPS type-system engine performs type calculations on the type-system rules trying to match types to the language elements … Continue reading

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