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Kotlin and Code With Me: Tips for Collaborative Programming, Teaching, and Learning

Remote collaboration has been around for a while and works very well for knowledge sharing, but software developers often need something more advanced than just screen sharing. Code With Me is a collaborative coding tool built into the majority of JetBrains IDEs. It’s a useful feature for those who teach and learn how to code, because it gives advanced accessibility to the feature-rich development environment. No matter where you are located, Code With Me can help you to level up your Kotlin skills! 

Register here

Join us on Thursday, August 11, 2022, 5:00 pm – 6:00 pm UTC (check other timezones), for our free live webinar, Kotlin and Code With Me: Tips for Collaborative Programming, Teaching, and Learning.

During this livestream, Matt Ellis and Sebastian Aigner will share:

  1. How to get started with Code With Me.
  2. The most useful Code With Me features for guided mentoring sessions.
  3. Tips and tricks for learning and teaching Kotlin.

There will also be a Q&A session at the end.

The webinar will be streamed on YouTube.

Register here to get a reminder

We look forward to seeing you soon!

Matt Ellis

Matt Ellis

Matt Ellis is a developer advocate at JetBrains, working with lots of different IDEs and technologies such as the Unity and Unreal Engine game development tools in Rider, Code With Me for collaborative editing, and remote development with JetBrains Gateway. He has spent well over 20 years shipping software in various industries. He thoroughly enjoys working with IDEs and development tools, syntax trees, and source code analysis. Matt also works on Unity support in Rider and contributes to the popular IdeaVim plugin.

Sebastian Aigner

Sebastian Aigner

Having developed mobile, web, and server-side applications for clients during his time at the Technical University of Munich, Sebastian discovered his love for sharing knowledge. In the role of Developer Advocate at JetBrains, he now pioneers the teaching of Kotlin in universities and schools. Sebastian’s technical interests revolve around building networked applications and using Kotlin on a multitude of platforms.

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