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The Visual Studio Extension for C++ Development
The first EAP build comes with updates for C++20 modules, new Unreal Engine file templates, and more.
Support for __VA_OPT__, new UINTERFACE live template for Unreal Engine projects, and updates for С++20 modules
Check out the Incoming Calls hierarchy and support for the first set of C++23 features.
The macro expansion with syntax highlighting and proper code formatting in tooltips on hover and the Quick Documentation popup.
ReSharper C++ 2022.3 introduces experimental support for C++20 modules and provides seamless integration with clang-format.
We've implemented support for both of the main ways to introduce modules into your codebase: named modules and header units.
This EAP build brings the option to use clang-format as the main formatting engine, a Clang-Tidy upgrade with new inspections, and updates to C++ support.
ReSharper C++ opens its EAP with improvements for C++ support and new formatting options.
This release introduces Blueprints-specific inlay hints and inspections and significantly improves the indexing performance for Unreal Engine projects.
With the new hints, you will be aware of derived Blueprint classes, UFunction implementations, and default values of UProperties set in the Blueprint files.
ReSharper C++ continues improving Unreal Engine related features and updates the bundled Clang-Tidy binary to Clang 14.
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