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Automate Your React App Deployment With TeamCity
In this tutorial, you'll learn how to configure TeamCity to deploy a React app from a GitHub repository to an Amazon S3 bucket.
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What Is DAST? A Guide to Dynamic Application Security Testing
In this article, you’ll learn about DAST fundamentals, when it’s appropriate to use it, and how TeamCity can help you maximize its effectiveness.
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TeamCity 2024.12.2 Bug Fix Is Now Available
Update to the latest version for applying the latest improvements and security fixes.
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TeamCity Is Now Available on AWS Marketplace
TeamCity on AWS Marketplace simplifies access to this powerful CI/CD platform. Learn more.
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TeamCity 2024.12.1 Bug Fix Is Now Available
We’re excited to announce the release of TeamCity On-Premises 2024.12.1, a bug fix update that resolves over 80 issues reported by users. This version includes crucial fixes across multiple areas, ensuring enhanced performance, stability, and security for your CI/CD pipelines. Some highlights of this release include: Resolved truncated build tags, addressing an issue that impacted tag visibility. Enhanced VCS checkout, ensuring revision computation considers all VCS root variations. Fixed possible agent hang-ups during artifact publishing. Support for MySQL 8.4 by adding allow
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Fixing Unreal Engine Project Issues With Qodana
If you saw our blog post about using Qodana in Unity and .NET projects, you know that we’ve been striving to explore Qodana’s potential for game development. What’s our next stop on this mission? Seeing our code quality platform in action with Unreal Engine, one of the most popular engines for different types of projects – from virtual reality prototypes to triple-A games. In this post, we’ll demonstrate how we used our static analysis tool Qodana on Lyra Starter Game, a widely known sample project from Epic Games. We chose this project for its large codebase, which provides a wi
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From VDI to CDEs: Solving Remote Development Challenges
VDIs can be helpful for specific use cases, but CDEs are a better choice for software development. In this blog post, we delve into the difference between the two.
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Debug Single Jobs in TeamCity Pipelines
Check build logs, view system logs, or cancel jobs – all without running the whole pipeline. Read on to learn what's new.
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TeamCity 2024.12: UI Updates, Experimental Kubernetes Executor Mode, Conditional Dependencies in Build Chains, and More
TeamCity 2024.12 brings a revamped UI, conditional build chains, easier VCS OAuth token management, and improved AWS and Perforce integrations, among other changes. Read on to learn what's new.
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Lowering Prices for TeamCity Pipelines | TeamCity Pipelines Pulse, Issue #10
Streamlining your CI/CD workflows is now more affordable! Plus, find out what else is new.
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Updates on Unreal Engine Support in TeamCity: UGS Integration and Open-Sourcing the Plugin
We’re adding Unreal Game Sync (UGS) integration and open-sourcing the plugin. Learn more about what's new.
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Smooth Parameter Replacement | TeamCity Pipelines Pulse #8
You’ll now find the smooth parameter replacement feature in almost all runner fields except for Docker autocompletion.
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Should Your Company Adopt Remote Development?
Adopting remote development is a significant decision for any company. At JetBrains, we talk to many customers about this shift. While we see growing demand, we also encounter many misconceptions about what remote development with cloud development environments (CDEs) can and cannot do. 1. What problems can you solve with remote development Before diving into whether CDEs make sense for your business, let’s identify the core problems that remote development helps to solve: Non-productive timeMuch development time is wasted on setting up development environments (e.g. when onboarding
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Exclusive Interview: Nana Janashia on Her Journey to DevOps and First Impressions of TeamCity Pipelines
TeamCity Pipelines meets TechWorld with Nana: DevOps talks and honest product review.
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Automating Godot Game Builds With TeamCity
In this tutorial, we'll automate the build, test, and publishing pipelines for "Dodge the Creeps," a beginner 2D game project in Godot. Using TeamCity, we'll work with both GDScript and C# versions of the game.
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TeamCity Pipelines Is Now Out of Beta
Powerful YAML, a visual drag-and-drop editor, new VCS providers, and more. Read on to learn about what's new.
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Enhancing TeamCity AWS Agents’ Performance
As the TeamCity user base and workload grew, we noticed performance issues becoming more pronounced. Here’s what we did.
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TeamCity 2024.07.3 Bug Fix Is Out
The bug fix includes a few performance and security fixes. Download the fix now for your 2024.07.x TeamCity versions.
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A New Approach to Build Runners | TeamCity Pipelines Pulse, Issue #7
Adding new steps in a job is now easier than ever. Learn more about what's new in TeamCity Pipelines.
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Solving Remote Development Challenges With CodeCanvas: A CDE Orchestration Tool by JetBrains
CodeCanvas is the JetBrains' new platform for orchestrating cloud development environments (CDEs). Read more to learn what CodeCanvas is.