The latest updates on all JetBrains products and topics
It mainly addresses quality and performance issues but also introduces support for Catch2 v3 and Unreal Engine testing framework.
Welcome to ReSharper C++’s first Early Access Program of 2022! If you’re not familiar with our Early Access Program (EAP), this is our program where we roll out free-to-use preview builds each week for developers to test with their code. The EAP builds let you try out all the latest improvements, …
ReSharper C++ 2021.3 introduces a set of Unreal Engine file templates, brings new inspections to upgrade your code to modern C++, and displays the evaluation results for constant expressions right in the Quick Info tooltip.
The 2021.3 major update is around the corner! This EAP build includes code completion for C++20 designated initialization, typing assist improvements, and the [[nodiscard]] attribute for Change Signature.
This week we’ve collected a couple of new features to share with you: сreating new Unreal Engine classes based on predefined templates, inspection for redundant parentheses in lambda declarations, and support for C11 _Generic expressions and the GNU C typeof operator.
Welcome to ReSharper C++’s final Early Access Program of 2021! The first build includes support for Visual Studio 2022, new modernizing inspections, tooltips with evaluation results, navigation updates, and more.
Here are the main areas we’re planning to work on for the 2021.3 release: C++20 Modules, Visual Studio 2022, new modernizing inspections, and bug fixes.
ReSharper C++ 2021.2 introduces type conversion hints, the Inline Function refactoring, and sets of immutability and modernizing inspections.
This EAP build introduces inlay hints for hidden type conversions, new immutability inspections for function parameters and constexpr variables, еmbedded links to cppreference.com, and more.
Today’s EAP build comes with Inline Function refactoring, new modernizing inspections, and faster Clang-Tidy analysis.
Besides support for Unreal Engine 5, this EAP build brings some improvements for the workflow of adding new modules and plugins to your game project.
The first 2021.2 EAP build includes improvements for code generation, new modernizing inspections, and a lot of bug fixes.