Early Access Program

ReSharper C++ 2021.2 EAP: Unreal Engine 5 and Other UE Updates

Have you checked out the Unreal Engine 5 preview yet? The next major evolution of Unreal Engine brings a lot of cool stuff, and we are here to help you get the most out of it!

This EAP build includes a few project model fixes, so ReSharper C++ now works with Unreal Engine 5 from both the Unreal launcher and GitHub sources. Give it a try, and please report any issues you encounter since the new Unreal Engine version is in active development and unexpected glitches are possible.

You can also give Unreal Engine 5 a try in the latest build of the Rider for Unreal Engine preview. And we haven’t forgotten about our ReSharper C++ 2021.1 users – a minor bug fix update is almost on the way, so stay tuned.

Besides support for Unreal Engine 5, we’ve introduced some improvements for the workflow of adding new modules and plugins to your game project.

In the .Build.cs and .Target.cs files of a UE project, ReSharper C++’s code completion now suggests the list of available modules and plugins.
Code completion for module and plugin names

Right after you’ve added a module or plugin, the missing dependency inspection highlights them if they must be referenced in the .uproject or .uplugin file. Use the accompanying quick-fix to add new modules and plugins to the project files in one click.
Add missing plugin dependency

That’s it for now. As usual, the EAP build is free to use and available for download from our website, or via the Toolbox App.


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