The JetBrains Blog
ReSharper C++ 2021.2 EAP: Unreal Engine 5 and Other UE Updates
Besides support for Unreal Engine 5, this EAP build brings some improvements for the workflow of adding new modules and plugins to your game project.
Rider for UE Public Preview Now Works With Unreal Engine 5
We spent the last few days after the Unreal Engine 5 announcement polishing our support and fixing various glitches here and there, and now we are happy to say Rider for UE is ready to help you create the best Unreal Engine 5 games!
Rider for Unreal Engine 2021.1.1 Update: Mac Build, Support for uproject, EzArgs Plugin, and C++ Enhancements
Hi everyone, A year ago, on April 22, 2020, we announced the launch of the Rider for Unreal Engine Public Preview! We took some great strides this past year, welcoming more than 20 thousand subscribers to the Public Preview program. Rider for Unreal Engine is now used by more than 4300 users every week, including both individual game developers and big game studios. We greatly appreciate all the f
ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
ReSharper C++ 2021.1 EAP: Updates to Unreal Engine Support, and New Code Inspections
A new EAP build for ReSharper C++ 2021.1 is here! Check out the details about new Code Analysis features and updates to Unreal Engine support.
Rider for Unreal Engine 2020.3.3 Preview: Create New Unreal Engine Class Action and Support for .ini Files
Rider for Unreal Engine is now available as Public Preview, with a general release aimed for 2021. Today we are happy to share a new 2020.3.3 update that is packed with lots of long-awaited improvements. Use a patch to update to this build right from the IDE (Help | Check for Updates) if you already use the product, or sign up to join the Preview program. JOIN THE EARLY PREVIEW Create new Unreal
ReSharper C++ 2020.3: UnrealHeaderTool, C++20 Comparisons, Push-to-Hint Inlay Hints
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.
Rider for Unreal Engine 2020.3 Preview
Rider for Unreal Engine is now at the Public Preview stage, targeting the release in 2021. We would love to know how you are finding the Rider for Unreal Engine Preview. Are you enjoying the product? Leave your feedback in comments here. Meanwhile, we’ve released the new 2020.3 update! Use a patch to update right from the IDE (Help | Check for Updates) if you already use the product, or sign in t
Demo: UnrealHeaderTool Inspections in ReSharper C++ 2020.3
Working with Unreal Engine projects means working with the Unreal reflection system and the UnrealHeaderTool. Macros are used to mark types and type members as visible to Blueprints, replicated across servers, set metadata and more. ReSharper C++ (and soon the Rider for Unreal Engine preview) understands the Unreal macros, providing quick doc tooltips and completion. But mistakes in these macros a
ReSharper C++ 2020.3 EAP: UnrealHeaderTool Integration
UnrealHeaderTool has been integrated into the Resharper C++ analysis and can run on an open file, helping you catch issues earlier and avoid problems down the road.
ReSharper 2020.3 Early Access Program Begins
Hello everyone, Please welcome ReSharper 2020.3 EAP1. It’s only the beginning of the release cycle, but we’ve already got something to show you! ReSharper With C# 9 on the way, we’re doing a lot to support the latest language standard. For top-level statements, ReSharper not only provides some basics, like code completion and code analysis, but also offers a couple of handy quick-fixes and