ReSharper C++ 2021.2 EAP: Unreal Engine 5 and Other UE Updates
Besides support for Unreal Engine 5, this EAP build brings some improvements for the workflow of adding new modules and plugins to your game project.
ReSharper C++ Starts 2021.2 Early Access Program
The first 2021.2 EAP build includes improvements for code generation, new modernizing inspections, and a lot of bug fixes.
What’s Next: ReSharper C++ 2021.2 Roadmap
Let's take a closer look at our roadmap for the 2021.2 release cycle: file templates for Unreal Engine classes, type conversion hints, new modernizing inspections, the "Inline function" refactoring, embedded links to cppreference.com, improved Clang-Tidy integration, and more.
ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
ReSharper C++: Keep Code Consistent with Syntax Style
ReSharper C++ 2021.1 adds another powerful tool to your code style toolbox – a new collection of syntax style settings.
ReSharper C++ 2021.1 EAP: Updates to Unreal Engine Support, and New Code Inspections
A new EAP build for ReSharper C++ 2021.1 is here! Check out the details about new Code Analysis features and updates to Unreal Engine support.
ReSharper C++ 2021.1 Early Access Program Is Now Open
We've introduced support for several new C++ features from the latest standards: class types in non-type template parameters, C++20 class template argument deduction rules, and noexcept as a part of the function type.
What’s Next: ReSharper C++ 2021.1 Roadmap
Let's take a look at what we are planning to do next to improve your development experience! Our main goals for the first major release of the year will remain the same: Unreal Engine, C++20, and performance.
ReSharper C++ 2020.3: UnrealHeaderTool, C++20 Comparisons, Push-to-Hint Inlay Hints
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.
ReSharper C++ 2020.3 EAP: Navigation for Preprocessor Directives, Updates to HLSL Support, and More
The new ReSharper C++ EAP build includes import completion for incomplete classes, important updates to HLSL support, and allows you to navigate between preprocessor directives.
ReSharper C++ 2020.3 EAP: UnrealHeaderTool Integration
UnrealHeaderTool has been integrated into the Resharper C++ analysis and can run on an open file, helping you catch issues earlier and avoid problems down the road.
ReSharper C++ 2020.3 EAP: Updates in Navigation, Unit Testing, and C++20 Support in Visual Studio 16.8
In this EAP build, we've introduced several navigation improvements, supported the C++20 conformance changes in Visual Studio 16.8, and updated our support for Catch2 parameterized tests.