Tag Archives: naming

ReSharper C++ 2019.1: More Responsive, Better for Unreal Engine, and with New Language Features

This year’s first major update – ReSharper C++ 2019.1 – is finally here! Explore the dozens of significant performance improvements inside, as well as dedicated support for Unreal Engine 4, more flexible integration with Clang-Tidy, naming conventions, and the new … Continue reading

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