ReSharper C++ 2023.1: Call Tracking, Macro Expansion Preview, and Support for C++23 Features
ReSharper C++ 2023.1 brings updates for C++20 and C++23 features, and also introduces Call tracking for incoming calls and macro substitution previews in tooltips and Quick Documentation popups.
ReSharper C++ 2022.3: C++20 Modules and Clang-Format Integration
ReSharper C++ 2022.3 introduces experimental support for C++20 modules and provides seamless integration with clang-format.
ReSharper C++ 2022.2: Blueprints Support and Faster Unreal Engine Indexing
This release introduces Blueprints-specific inlay hints and inspections and significantly improves the indexing performance for Unreal Engine projects.
ReSharper C++ 2022.1: Updates for Unit Testing and Unreal Engine
It mainly addresses quality and performance issues but also introduces support for Catch2 v3 and Unreal Engine testing framework.
ReSharper C++ 2021.3: Support for Visual Studio 2022, Unreal Engine File Templates, New C++20 and C Features
ReSharper C++ 2021.3 introduces a set of Unreal Engine file templates, brings new inspections to upgrade your code to modern C++, and displays the evaluation results for constant expressions right in the Quick Info tooltip.
ReSharper C++ 2021.2: Type Conversion Hints, Immutability Inspections, Inline Function
ReSharper C++ 2021.2 introduces type conversion hints, the Inline Function refactoring, and sets of immutability and modernizing inspections.
ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
ReSharper C++ 2020.3: UnrealHeaderTool, C++20 Comparisons, Push-to-Hint Inlay Hints
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.
ReSharper C++ 2020.2: Unreal Engine Project Model, Improved C++/CLI Support, and More
ReSharper C++ 2020.2 includes lots of performance improvements and bug fixes, updates to C++/CLI and Unreal Engine support, a new set of code inspections with quick-fixes, and more.
ReSharper C++ 2020.1: New C++20 Features, Improved Coding Assistance, HLSL Support, and More
We are happy to introduce our first major release of the year! Since the start of the EAP, we've published a series of blog posts to share news about improvements and new features, step by step. Now it's time to recap and see what we’ve put together for you in this release! ReSharper C++ 2020.1 tracks the latest C++20 updates, improves coding assistance and navigation, and helps you be more productive with Unreal Engine 4 and HLSL. Read on for more details about these and other changes in v2020.1: C++20 support Unreal Engine 4 HLSL support Code analysis and quick-fixes Coding ass
ReSharper C++ 2019.3: C++20 Concepts, Type Hints, Sorting of #includes, and more
Please welcome ReSharper C++ 2019.3, our third and final update of this year! ReSharper C++ 2019.3 introduces support for new C++20 features including Concepts, one of the most significant language changes in C++20. Type hints in the editor make your code easier to read. The new Sort #include directives context action and the accompanying inspection help you keep #include directives in order, and there are also a number of new code checks thanks to bundled Clang-Tidy 9. For game developers working with Unreal Engine 4 projects, ReSharper C++ 2019.3 offers new live templates to generate UE4-sp
ReSharper C++ 2019.2: Faster indexing, improved C++20 support, new code analysis checks, and better Unreal Engine support
Please welcome the second major update of this year – ReSharper C++ 2019.2 – with many great new additions! The long ongoing work on speeding up the indexing has finally come to fruition in this product release. We’ve significantly enhanced code completion and navigation, and added new code analysis checks, new formatter options, and new code hints. At the same time, we have been working towards better compliance with the C++20 standard (even though it’s still in progress in the Committee!). We’ve also made the editor smarter and added features to help game developers using Unreal Engine get