The Visual Studio Extension for C++ Development
Welcome to ReSharper C++’s first Early Access Program of 2022! If you’re not familiar with our Early Access Program (EAP), this is our program where we roll out free-to-use preview builds each week for developers to test with their code. The EAP builds let you try out all the latest improvements, but you should note that these builds might be unstable since they are works in progress. You can ge
The 2021.3 major update is around the corner! This EAP build includes code completion for C++20 designated initialization, typing assist improvements, and the [[nodiscard]] attribute for Change Signature.
This week we’ve collected a couple of new features to share with you: сreating new Unreal Engine classes based on predefined templates, inspection for redundant parentheses in lambda declarations, and support for C11 _Generic expressions and the GNU C typeof operator.
Welcome to ReSharper C++’s final Early Access Program of 2021! The first build includes support for Visual Studio 2022, new modernizing inspections, tooltips with evaluation results, navigation updates, and more.
This EAP build introduces inlay hints for hidden type conversions, new immutability inspections for function parameters and constexpr variables, еmbedded links to cppreference.com, and more.
Today’s EAP build comes with Inline Function refactoring, new modernizing inspections, and faster Clang-Tidy analysis.
Besides support for Unreal Engine 5, this EAP build brings some improvements for the workflow of adding new modules and plugins to your game project.
The first 2021.2 EAP build includes improvements for code generation, new modernizing inspections, and a lot of bug fixes.
A new EAP build for ReSharper C++ 2021.1 is here! Check out the details about new Code Analysis features and updates to Unreal Engine support.
We've introduced support for several new C++ features from the latest standards: class types in non-type template parameters, C++20 class template argument deduction rules, and noexcept as a part of the function type.
The new ReSharper C++ EAP build includes import completion for incomplete classes, important updates to HLSL support, and allows you to navigate between preprocessor directives.
UnrealHeaderTool has been integrated into the Resharper C++ analysis and can run on an open file, helping you catch issues earlier and avoid problems down the road.