Early Access Program
ReSharper C++ 2021.2 EAP: Type Conversion Hints, Immutability Inspections, and MoreEarly Access Program
This EAP build introduces inlay hints for hidden type conversions, new immutability inspections for function parameters and constexpr variables, еmbedded links to cppreference.com, and more.
ReSharper C++ 2021.2 EAP: Inline Function Refactoring, Modernizing Inspections, Faster Clang-TidyEarly Access Program
Today’s EAP build comes with Inline Function refactoring, new modernizing inspections, and faster Clang-Tidy analysis.
ReSharper C++ 2021.2 EAP: Unreal Engine 5 and Other UE UpdatesEarly Access Program
Besides support for Unreal Engine 5, this EAP build brings some improvements for the workflow of adding new modules and plugins to your game project.
ReSharper C++ Starts 2021.2 Early Access ProgramEarly Access Program
The first 2021.2 EAP build includes improvements for code generation, new modernizing inspections, and a lot of bug fixes.
ReSharper C++ 2021.1 EAP: Updates to Unreal Engine Support, and New Code InspectionsEarly Access Program
A new EAP build for ReSharper C++ 2021.1 is here! Check out the details about new Code Analysis features and updates to Unreal Engine support.
ReSharper C++ 2021.1 Early Access Program Is Now OpenEarly Access Program
We've introduced support for several new C++ features from the latest standards: class types in non-type template parameters, C++20 class template argument deduction rules, and noexcept as a part of the function type.
ReSharper C++ 2020.3 EAP: Navigation for Preprocessor Directives, Updates to HLSL Support, and MoreEarly Access Program
The new ReSharper C++ EAP build includes import completion for incomplete classes, important updates to HLSL support, and allows you to navigate between preprocessor directives.
ReSharper C++ 2020.3 EAP: UnrealHeaderTool IntegrationEarly Access Program
UnrealHeaderTool has been integrated into the Resharper C++ analysis and can run on an open file, helping you catch issues earlier and avoid problems down the road.
ReSharper C++ 2020.3 EAP: Updates in Navigation, Unit Testing, and C++20 Support in Visual Studio 16.8Early Access Program
In this EAP build, we've introduced several navigation improvements, supported the C++20 conformance changes in Visual Studio 16.8, and updated our support for Catch2 parameterized tests.
ReSharper C++ 2020.3 Early Access Program Is Now OpenEarly Access Program
We're excited to announce the start of the Early Access Program for ReSharper C++ 2020.3! The first EAP build brings updates for Unreal Engine support, inspections and quick-fixes for C++20 ranges, performance improvements, and more.
ReSharper C++ 2020.2 EAP: safe_cast, Misspelled Directives, and Forward DeclarationEarly Access Program
The new EAP build for ReSharper C++ 2020.2 is here! There hasn’t been much news from us for the last few builds, but don't worry – we are working hard on a quality-targeted release that fixes bugs and performance issues, so we’ve had less time for introducing new features. But this week we've collected a variety of new things to share with you: "Use safe_cast" quick-fix for C++/CLI. Error hig
ReSharper C++ 2020.2 EAP: Updates to Unreal Engine Support, Navigation Enhancements, and MoreEarly Access Program
The second of our Early Access Program builds for ReSharper C++ 2020.2 is now available! In this post, we'll go through updates to Unreal Engine support, improved search and navigation features, and more. Read on for details: Unreal Engine: smarter auto-include and header completion, better alignment with UE guidelines, and common acronyms in the built-in dictionary. Navigation and Search: a