An Interview With Victor Careil, a Creator of the Voxel Plugin for Unreal Engine
In this interview, we talk to Victor Careil about the Voxel Plugin and Victor's experience with ReSharper C++ for Unreal Engine development. Hi Victor, can you please tell us a bit more about yourself and your software development experience?Hi! I’m a software developer with a passion for computer graphics and video game development. I’ve been working with C++ in Unreal Engine for a bit more th
What’s Next: ReSharper C++ 2021.3 Roadmap
Here are the main areas we’re planning to work on for the 2021.3 release: C++20 Modules, Visual Studio 2022, new modernizing inspections, and bug fixes.
ReSharper C++ 2021.2: Type Conversion Hints, Immutability Inspections, Inline Function
ReSharper C++ 2021.2 introduces type conversion hints, the Inline Function refactoring, and sets of immutability and modernizing inspections.
What’s Next: ReSharper C++ 2021.2 Roadmap
Let's take a closer look at our roadmap for the 2021.2 release cycle: file templates for Unreal Engine classes, type conversion hints, new modernizing inspections, the "Inline function" refactoring, embedded links to cppreference.com, improved Clang-Tidy integration, and more.
ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
What’s Next: ReSharper C++ 2021.1 Roadmap
Let's take a look at what we are planning to do next to improve your development experience! Our main goals for the first major release of the year will remain the same: Unreal Engine, C++20, and performance.
ReSharper C++ 2020.3: UnrealHeaderTool, C++20 Comparisons, Push-to-Hint Inlay Hints
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.
Demo: UnrealHeaderTool Inspections in ReSharper C++ 2020.3
Working with Unreal Engine projects means working with the Unreal reflection system and the UnrealHeaderTool. Macros are used to mark types and type members as visible to Blueprints, replicated across servers, set metadata and more. ReSharper C++ (and soon the Rider for Unreal Engine preview) understands the Unreal macros, providing quick doc tooltips and completion. But mistakes in these macros a
What’s Next: ReSharper C++ 2020.3 Roadmap
Today we want to share our plans for the final release of this year. Our main priorities are almost unchanged – performance, C++, and Unreal Engine – but let's take a closer look.
ReSharper C++ 2020.2: Unreal Engine Project Model, Improved C++/CLI Support, and More
ReSharper C++ 2020.2 includes lots of performance improvements and bug fixes, updates to C++/CLI and Unreal Engine support, a new set of code inspections with quick-fixes, and more.
ReSharper C++ 2020.2 Roadmap
Have you had a chance to check out our latest 2020.1 release? We certainly hope you like it, and we already have ideas about how to make ReSharper C++ even better. Let's go ahead and take a look at what we are planning to do next to improve your development experience! This time around, we want to polish functionality that has already been introduced and make a quality-targeted release. Of cour
ReSharper C++ 2020.1: New C++20 Features, Improved Coding Assistance, HLSL Support, and More
We are happy to introduce our first major release of the year! Since the start of the EAP, we've published a series of blog posts to share news about improvements and new features, step by step. Now it's time to recap and see what we’ve put together for you in this release! ReSharper C++ 2020.1 tracks the latest C++20 updates, improves coding assistance and navigation, and helps you be more pro