C++20 Modules Come to ReSharper C++
We've implemented support for both of the main ways to introduce modules into your codebase: named modules and header units.
ReSharper C++ 2022.2: Blueprints Support and Faster Unreal Engine Indexing
This release introduces Blueprints-specific inlay hints and inspections and significantly improves the indexing performance for Unreal Engine projects.
Blueprint Support Comes to ReSharper C++
With the new hints, you will be aware of derived Blueprint classes, UFunction implementations, and default values of UProperties set in the Blueprint files.
ReSharper C++ 2022.1: Updates for Unit Testing and Unreal Engine
It mainly addresses quality and performance issues but also introduces support for Catch2 v3 and Unreal Engine testing framework.
ReSharper C++ 2021.3: Support for Visual Studio 2022, Unreal Engine File Templates, New C++20 and C Features
ReSharper C++ 2021.3 introduces a set of Unreal Engine file templates, brings new inspections to upgrade your code to modern C++, and displays the evaluation results for constant expressions right in the Quick Info tooltip.
An Interview With Victor Careil, a Creator of the Voxel Plugin for Unreal Engine
In this interview, we talk to Victor Careil about the Voxel Plugin and Victor's experience with ReSharper C++ for Unreal Engine development. Hi Victor, can you please tell us a bit more about yourself and your software development experience?Hi! I’m a software developer with a passion for computer graphics and video game development. I’ve been working with C++ in Unreal Engine for a bit more than four years now. I attach a great importance to dev workflows and iteration times, which is one of the reasons I use ReSharper. Your main project is the Voxel plugin. What is the main benefit game d
What’s Next: ReSharper C++ 2021.3 Roadmap
Here are the main areas we’re planning to work on for the 2021.3 release: C++20 Modules, Visual Studio 2022, new modernizing inspections, and bug fixes.
ReSharper C++ 2021.2: Type Conversion Hints, Immutability Inspections, Inline Function
ReSharper C++ 2021.2 introduces type conversion hints, the Inline Function refactoring, and sets of immutability and modernizing inspections.
What’s Next: ReSharper C++ 2021.2 Roadmap
Let's take a closer look at our roadmap for the 2021.2 release cycle: file templates for Unreal Engine classes, type conversion hints, new modernizing inspections, the "Inline function" refactoring, embedded links to cppreference.com, improved Clang-Tidy integration, and more.
ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
What’s Next: ReSharper C++ 2021.1 Roadmap
Let's take a look at what we are planning to do next to improve your development experience! Our main goals for the first major release of the year will remain the same: Unreal Engine, C++20, and performance.
ReSharper C++ 2020.3: UnrealHeaderTool, C++20 Comparisons, Push-to-Hint Inlay Hints
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.