Early Access Program FYI

Opening TeamCity 5.1 EAP

We are glad to announce, that we’ve just opened an Early Access Program for TeamCity 5.1.

Here’s the short list of only some of the improvements and features that today’s EAP brings:

  • Customizable email notifications — now you can use FreeMarker templates to create your custom notification messages.
  • Several UI improvements, such as collapsible projects on overview page and the most voted one — the ability to specify time zone, which is handy for geographically dispersed teams.
  • New Current problems tab is added for a project, that shows which tests are currently failing in this project and which configurations are red.
  • Support for .NET 4.0, and not yet released Visual Studio 2010 and TFS 2010.
  • Improved support for .NET test frameworks.
  • Code coverage support for Maven runner.
  • Ability to produce zip and tar.gz artifacts from a bunch of files.
  • IDE integration plugins improved.
  • read more…

View the detailed release notes, download the build and stay tuned — TeamCity 5.1 won’t take long to appear.

By tradition, we remind you to back up your data before upgrade.

Looking forward to your feedback!

JetBrains TeamCity team.

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3 Responses to Opening TeamCity 5.1 EAP

  1. Avatar

    Bret Ferrier (runxc1) says:

    February 25, 2010

    I am looking at using TeamCity with VisualStudio 2010 RC is there a seperate download for the plugin or is it the same download?


  2. Avatar

    Pavel Sher says:

    February 26, 2010

    All necessary plugins are included into TeamCity distribution.

  3. Avatar

    Bret Ferrier (runxc1) says:

    March 2, 2010

    Thank you for the info. I am now using TeamCity with Visual Studio 2010 and am really liking it. Everything is working but there is one oddity. I am using Gallio to run my Test Cases which use MBUnit and TeamCity reports incorrectly on how many test cases there are. It looks like it is counting every test twice.
    The only other early feedback I have is that it would be nice if the UI and Emails made it more evident if a Build Failed as some of my devs thought their build succeeded when it had in fact failed.

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