Category Archives: Features

TeamCity 2020 Roadmap (Part 2 of 2)

Build runners and integrations Developers all over the world love TeamCity’s tight integrations with build tools and external services, and we take great care to support them in the best possible way. Below is a list of the new features … Continue reading

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TeamCity 2020 Roadmap (Part 1 of 2)

We want to share what we’re actively developing or designing, and give you sneak peek of the announcements you can expect to see over the coming year. TeamCity Cloud Developers must have the power to create great software without having … Continue reading

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TeamCity 2020.1 EAP2 is here

Our work on the new major version comes to its equator, and today we are presenting the second Early Access Program build for TeamCity 2020.1. TeamCity Lakhnau 2020.1 EAP2 addresses over 50 issues. See the full list of fixes and … Continue reading

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TeamCity 2020.1 EAP is open

Today we are opening the Early Access Preview for TeamCity 2020.1! Traditionally, we named our new release after an Indian city – this time it is a beautiful ancient town of Lakhnau famous for being a many-sided industrial and cultural … Continue reading

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TeamCity 2019.2 is here with new clean-up rules, EC2 launch templates, a build chain DSL, and more

TeamCity 2019.2 gives you great new ways to manage the clean-up of your builds and to monitor your server’s performance. It supports EC2 launch templates, and features a new DSL syntax for defining build chains. It also provides an easy … Continue reading

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TeamCity 2019.2 RC is out

TeamCity 2019.2 release candidate is already here. This build fixes over 180 issues and gives a first look at several notable release features: New flexible clean-up rules that allow you to fine-tune what types of data to preserve during the … Continue reading

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TeamCity 2019.2 EAP3 is here

Today we are presenting the final Early Access Program build of TeamCity 2019.2. Take a first look of the following features: Redesigned Build Details page Switch to the experimental UI and try our new approach to displaying build information: a … Continue reading

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Build Chains: TeamCity’s Blend of Pipelines. Part 2 – Running Builds in Parallel

In the previous blog post, we learned about snapshot dependencies and how they can be applied to create build chains in TeamCity. In this blog post, we describe how snapshot dependencies enable parallel builds. More snapshot dependencies Previously, we started … Continue reading

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Build Chains: TeamCity’s Blend of Pipelines. Part 1 – Getting Started

In TeamCity, when we need to build something, we create a build configuration. A build configuration consists of the build steps and is executed in one run on the build agent. You can define as many build steps as you … Continue reading

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TeamCity 2019.2 EAP2 is out

We continue working on TeamCity 2019.2, and you can be the first to try some new features in this second EAP. Since this EAP: TeamCity provides server metrics in a popular Prometheus format, ready for monitoring on visual dashboards like … Continue reading

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