SpecFlow for Rider (Plugin) is now Available!
In this post, our friends from SpecFlow dive into how BDD and Rider help you write better, maintainable code through the use of automated tests.
Get a Reward for Sharing Your dotTrace or dotMemory Experience
We are conducting a study on how our profilers are used and how they help resolve performance or memory issues. We invite all dotTrace and dotMemory users to take part. Keep reading for more details! SHARE A STORY What should I do? The whole process consists of just a few steps: Fill out and submit a short qualification questionnaire. It should not take much time. If you meet our requirement
Rider for Unreal Engine Update Comes With Significant Debugger Enhancements
Hi, We want to thank everyone who shared their feedback on Unreal Engine 5 in Rider for Unreal Engine Preview! We are happy to see that so many people are using Rider on a daily basis to create fantastic Unreal Engine games. It’s time to share a new version with our community! It brings more fixes for Unreal Engine 5 projects and unveils our debugger overhaul, which significantly improves the wa
Rider for UE Public Preview Now Works With Unreal Engine 5
We spent the last few days after the Unreal Engine 5 announcement polishing our support and fixing various glitches here and there, and now we are happy to say Rider for UE is ready to help you create the best Unreal Engine 5 games!
ReSharper and Rider 2021.2 will require .NET Framework 4.7.2 or newer installed on Windows
Starting with the 2021.2 releases of our .NET productivity tools, including ReSharper and Rider (on Windows), we will require .NET Framework 4.7.2 or newer installed on your machine. Earlier versions of our .NET tools will continue to work on .NET Framework 4.6.1. Which products does this apply to? This change applies to the upcoming 2021.2 versions (and newer) of ReSharper, ReSharper C++, Rider (
Rider for Unreal Engine 2021.1.1 Update: Mac Build, Support for uproject, EzArgs Plugin, and C++ Enhancements
Hi everyone, A year ago, on April 22, 2020, we announced the launch of the Rider for Unreal Engine Public Preview! We took some great strides this past year, welcoming more than 20 thousand subscribers to the Public Preview program. Rider for Unreal Engine is now used by more than 4300 users every week, including both individual game developers and big game studios. We greatly appreciate all the f
Answering Your Questions: AMA with the .NET Team on Reddit
Last week, we held our first Ask Me Anything (AMA) session on Reddit. We’d like to thank everyone who participated, and we hope you found it useful! What did you think of it? Would you like us to do another AMA session in the future? Please let us know in the comments! If you missed the session, here’s an overview of the most popular and interesting questions. For your convenience, we broke them d
Rider for Unreal Engine 2020.3.3 Preview: Create New Unreal Engine Class Action and Support for .ini Files
Rider for Unreal Engine is now available as Public Preview, with a general release aimed for 2021. Today we are happy to share a new 2020.3.3 update that is packed with lots of long-awaited improvements. Use a patch to update to this build right from the IDE (Help | Check for Updates) if you already use the product, or sign up to join the Preview program. JOIN THE EARLY PREVIEW Create new Unreal
Rider for Unreal Engine 2020.3 Preview
Rider for Unreal Engine is now at the Public Preview stage, targeting the release in 2021. We would love to know how you are finding the Rider for Unreal Engine Preview. Are you enjoying the product? Leave your feedback in comments here. Meanwhile, we’ve released the new 2020.3 update! Use a patch to update right from the IDE (Help | Check for Updates) if you already use the product, or sign in t
Licensing Update for JetBrains .NET and Visual Studio Tools
To simplify the licensing for our .NET and Visual Studio tools, we’ve reduced it to just three simple options: ReSharper subscription, Rider subscription, dotUltimate subscription. The dotUltimate license will cover all paid .NET & Visual Studio tools from JetBrains (ReSharper, ReSharper C++, Rider, dotTrace, dotMemory, and dotCover). We also decreased the price of this all-in-one .NET pack. Holders of active ReSharper Ultimate and ReSharper Ultimate+Rider licenses will be automatically transferred to the new dotUltimate, with all their continuity discounts preserved. Besides, we covered ReSharper and ReSharper C++ with one license.
Rider for Unreal Engine Public Preview Starts Now!
Hi all, Today we are launching the Rider for Unreal Engine Public Preview! This marks another important step toward making Rider a standalone, all-in-one, cross-platform Game Dev IDE! In this post I will describe the tool and how you can try it, but first, let me briefly go through the family of C* tools we have and comment on why Rider is right for developing with the Unreal Engine. (more&helli