Rider 2022.1 Comes With Full Unreal Engine Support and Remote Development
Hello everyone, Our first release of the year, Rider 2022.1 is now available. You can download it from the JetBrains website, install it via the Toolbox App, or use this snap package from the SnapCraft store (if you are using a compatible Linux distro). We initially dubbed Rider 2022.1 a quality release with a focus on fine-tuning features and fixing bugs, but there are also some new feature
ReSharper 2022.1 Released
Hello everyone, ReSharper 2022.1 is now available! As promised during the first EAP, we have focused on quality, bug fixes, and diagnostics improvements in this version. We will still need to concentrate some of our efforts on C# support but, in general, this release cycle will be about fixing bugs. Let’s go through the most important updates. ReSharper C# support Features F
Rider 2022.1 Early Access Program Is Open
Our EAP for Rider 2022.1 is now available! Download the first EAP build and try it out.
ReSharper 2022.1 Starts Early Access Program!
Hello everyone, Please welcome the first EAP build of ReSharper 2022.1! This iteration is a little different for us in terms of planning, and we thought it would make sense to share our plans with you. Our usual plan for the release is first to make features, then to fix bugs. Usually, we dedicate the first third, or even half, of the release time, to developing new features or reworking the
Cross-platform Development for Unreal Engine With Rider, Now Also on Linux
Rider for Unreal Engine version 2021.3 is now available! It works on all major platforms, including Linux.
Rider 2021.3: Support for .NET 6 SDK, Redesigned Main Toolbar and Debug Tab, and New Problems View Tab
Rider 2021.3 comes with official support for the .NET 6 SDK, including the Hot Reload feature. It brings a completely redesigned main toolbar and Debug tab, and a new Problems View tool window. Rider also supports more C#10 features, like file-scoped namespaces and global using directives, to help you use the latest language capabilities more effectively.
dotCover, dotMemory, dotPeek, and dotTrace 2021.3 Release!
dotCover 2021.3, dotMemory 2021.3, dotPeek 2021.3, and dotTrace 2021.3 have been released and are ready for downloading! Before diving into the feature set, we need to make an important announcement. Starting with the 2021.3 release, we have discontinued support for the x86 versions of dotMemory Standalone and dotMemory Portable. You can still use dotMemory x86 from the previous releases.
ReSharper 2021.3 Brings Visual Studio 2022 Support, More C# 10 Features, and Improved Support for Nullable Reference Types and C#!
Hello everyone! Today we published the 2021.3 release for ReSharper and the JetBrains .NET tools. In this post I will briefly cover some of the most exciting updates included in the newest version of ReSharper and ReSharper C++. To learn more about our other .NET tools, including dotCover, dotMemory, dotPeek, and dotTrace, please check out this separate blog post. Be
Rider 2021.3 Goes Beta
We’re quickly approaching the last major release of the year, and the Beta version of Rider 2021.3 is now available. You can download it from our website, get it from our free Toolbox App, or use this snap package (for Ubuntu). This build is free to use and no license is required. The Beta build ships with all of the changes introduced in our Early Access Program builds. Some of them were a
ReSharper 2021.3 Goes Beta!
Hello everyone! Today, we are happy to publish the Beta build for ReSharper and JetBrains .NET tools. Let’s take a look at what’s included in the final feature set of our tools. ReSharper Support for Visual Studio 2022.More C# 10 features: file-scoped namespaces, global usings, the CallerArgumentExpression attribute, the “interpolated string handlers” concept, and C# 10
Wargaming Uses Rider for Unreal Engine to Develop Its New Game
For the past year and a half we've been running the Early Access Program for Rider for Unreal Engine – our new IDE for developing games in C++ using Unreal Engine. The program has attracted tens of thousands of indie game developers as well as numerous gamedev studios and companies of all sizes. We were curious to discover what they value the most in the product, what they like about it, and what
Testing with Rider for Unreal Engine
Rider for Unreal Engine Preview is widely used by many game developers around the world. We have more than 32,000 people registered in the program and we’ve gotten very positive feedback from them. According to our survey of early previewers: 28.3% use it for all their work and personal projects 15.4% use it for all their work projects 44.3% use it for all their personal projects 81.7% of