ReSharper 2022.2 Comes With C# 11 Support, Solution-Wide Analysis Optimizations, and Virtual Formatter
Hello everyone, We just released ReSharper 2022.2 and other JetBrains .NET tools and Visual Studio extensions. In this blog post, we’ll go through the highlights of this major update for ReSharper and ReSharper C++. To learn more about our other .NET tools, including dotCover, dotMemory, dotPeek, and dotTrace, please check out this separate blog post. ReSharper C# 11 support This release brings support for several more features from the C# 11 preview: ReSharper 2022.2 is now aware of the required keyword for members inside a class, struct, or record type, and provides
Rider 2022.1 Comes With Full Unreal Engine Support and Remote Development
Hello everyone, Our first release of the year, Rider 2022.1 is now available. You can download it from the JetBrains website, install it via the Toolbox App, or use this snap package from the SnapCraft store (if you are using a compatible Linux distro). We initially dubbed Rider 2022.1 a quality release with a focus on fine-tuning features and fixing bugs, but there are also some new features in the release build. Let’s check it out! Game development with Unreal Engine and Unity Rider is already widely used in the Unity development world, and it now comes deeply integrated with
ReSharper 2022.1 Released
Hello everyone, ReSharper 2022.1 is now available! As promised during the first EAP, we have focused on quality, bug fixes, and diagnostics improvements in this version. We will still need to concentrate some of our efforts on C# support but, in general, this release cycle will be about fixing bugs. Let’s go through the most important updates. ReSharper C# support Features For Endpoints, we now provide support for ASP.NET Core 6 minimal APIs and convention-based routing.For Razor and Blazor, local functions inside Razor are now treated correctly, and we’ve added navigati
Rider 2022.1 Early Access Program Is Open
Our EAP for Rider 2022.1 is now available! Download the first EAP build and try it out.
ReSharper 2022.1 Starts Early Access Program!
Hello everyone, Please welcome the first EAP build of ReSharper 2022.1! This iteration is a little different for us in terms of planning, and we thought it would make sense to share our plans with you. Our usual plan for the release is first to make features, then to fix bugs. Usually, we dedicate the first third, or even half, of the release time, to developing new features or reworking the existing ones – adding new logic, implementing new settings, rewriting mechanisms under the hood, etc. After that, we fix the bugs and address the issues in the features that were just added and any
Cross-platform Development for Unreal Engine With Rider, Now Also on Linux
Rider for Unreal Engine version 2021.3 is now available! It works on all major platforms, including Linux.
Rider 2021.3: Support for .NET 6 SDK, Redesigned Main Toolbar and Debug Tab, and New Problems View Tab
Rider 2021.3 comes with official support for the .NET 6 SDK, including the Hot Reload feature. It brings a completely redesigned main toolbar and Debug tab, and a new Problems View tool window. Rider also supports more C#10 features, like file-scoped namespaces and global using directives, to help you use the latest language capabilities more effectively.
dotCover, dotMemory, dotPeek, and dotTrace 2021.3 Release!
dotCover 2021.3, dotMemory 2021.3, dotPeek 2021.3, and dotTrace 2021.3 have been released and are ready for downloading! Before diving into the feature set, we need to make an important announcement. Starting with the 2021.3 release, we have discontinued support for the x86 versions of dotMemory Standalone and dotMemory Portable. You can still use dotMemory x86 from the previous releases. Now, let’s take a quick look at the 2021.3 release updates in these tools. dotCover 2021.3 The dotCover command-line runner now works on computers with Apple silicon processors. It can p
ReSharper 2021.3 Brings Visual Studio 2022 Support, More C# 10 Features, and Improved Support for Nullable Reference Types and C#!
Hello everyone! Today we published the 2021.3 release for ReSharper and the JetBrains .NET tools. In this post I will briefly cover some of the most exciting updates included in the newest version of ReSharper and ReSharper C++. To learn more about our other .NET tools, including dotCover, dotMemory, dotPeek, and dotTrace, please check out this separate blog post. Before we dive into the feature set, we need to make an important announcement. Starting with the 2021.3 release, dupFinder will no longer be included in the ReSharper Command-Line Tools package. You ca
Rider 2021.3 Goes Beta
We’re quickly approaching the last major release of the year, and the Beta version of Rider 2021.3 is now available. You can download it from our website, get it from our free Toolbox App, or use this snap package (for Ubuntu). This build is free to use and no license is required. The Beta build ships with all of the changes introduced in our Early Access Program builds. Some of them were already covered in previous blog posts, so feel free to check out the details by following the links. Here are the key updates in Rider 2021.3 Beta: Support for the .NET 6 SDK, including Hot Reload
ReSharper 2021.3 Goes Beta!
Hello everyone! Today, we are happy to publish the Beta build for ReSharper and JetBrains .NET tools. Let’s take a look at what’s included in the final feature set of our tools. ReSharper Support for Visual Studio 2022.More C# 10 features: file-scoped namespaces, global usings, the CallerArgumentExpression attribute, the “interpolated string handlers” concept, and C# 10 lambdas. You can learn more about them in our series about the new C# 10 featuresSupport for nullable reference types: a quick-fix to get rid of NRT syntax from pasted code (if you aren’t using NRT i
Wargaming Uses Rider for Unreal Engine to Develop Its New Game
For the past year and a half we've been running the Early Access Program for Rider for Unreal Engine – our new IDE for developing games in C++ using Unreal Engine. The program has attracted tens of thousands of indie game developers as well as numerous gamedev studios and companies of all sizes. We were curious to discover what they value the most in the product, what they like about it, and what they might be missing. We decided to talk with Viacheslav Dubikovsky, Technical Director at Wargaming RED, a gamedev studio that recently opened in Moscow, Russia, as part of Wargaming Group Limi