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Diving Into Unity – A Quick Start for C# Developers – Webinar Recording
The recording for our webinar, Diving Into Unity – A Quick Start for C# Developers with technical author Andrew Stellman, is now available. Subscribe to our community newsletter to receive notifications about future webinars.
Are you curious about video game development? If you’re like a lot of C# developers, you’re intrigued by Unity, the cross-platform game engine that you can use to make professional-quality games, simulations, and more. So how do you get started with Unity? You may have even downloaded and installed Unity. But what do you do next? There are so many options, trying to figure out what to do first can be overwhelming. If you’re a C# developer, how do you get started writing C# code with Unity quickly?
In this webinar, we’ll dive right into Unity, and get you up and running writing C# code with Unity and Rider. I’ll walk you through several Unity Labs, which we built into Head First C#—the popular book from O’Reilly Media—as a way for C# learners to explore Unity while getting practice with C#. We designed these labs as a quick and efficient way to give C# developers a “just enough to be dangerous” level of Unity knowledge. We’ll start by using the Unity editor to navigate around Unity and the 3D space. Then we’ll write code to take control of Unity GameObjects, and build some simple 3D games, and you can use the Unity Lab PDF downloads to follow along through every step along the way.
Webinar Agenda
- 00:00 Introduction
- 02:55 Head First C# Unity Labs
- 04:30 Unity Lab #1 – Unity Editor
- 09:20 Shapes and Transforms
- 14:00 Billiard Ball and Texture
- 23:46 Unity Lab #2 – C# Code and Rider
- 26:00 C# Scripts
- 27:41 Sphere Transform
- 36:00 Debugging / Pause points
- 41:30 Component Fields
- 45:46 Debug.DrawRay
- 48:26 DrawRay Duration
- 49:51 Rotate Around Origin
- 53:00 Unity Lab #3 & #4 preview
- 57:00 Head First C# Book Info
- 59:00 Q&A and Wrap up
Resources
- Andrew Stellman Twitter: @AndrewStellman
- Head First C# Unity Labs for Rider: https://bit.ly/unity_labs_rider