Tag Archives: Unity

Rider 2018.2 Early Access Program is open!

We are starting our Early Access Program (EAP) for the Rider 2018.2 release cycle. You’re welcome to download the first Rider 2018.2 EAP build from here. Here are some highlights of the new features in this EAP build:

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Unity Explorer and new code inspections in Rider 2018.1

Mea culpa! In all the excitement of recent weeks, not the least of which was presenting Rider at Unity’s Unite events in Seoul, Tokyo and Beijing (and we hope to see some of you at Unite Berlin next week!) we forgot to … Continue reading

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Rider 2018.1.2 is released

The second minor update of Rider 2018.1 is available for download! You can install this bug-fix update either via Toolbox App, or as a patch for Rider 2018.1 (use Help | Check for Updates), or otherwise just get an installer … Continue reading

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Rider 2018.1.1 is released

A polished version of Rider 2018.1 is ready. Just click download to get the latest Rider 2018.1.1 bug-fix update working on your machine. Among the many bug fixes, you will find some new features as well. Here are some highlights … Continue reading

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Rider 2018.1 is released!

Please welcome the new spring release of Rider! Our team has worked hard to make your experience with Rider even smoother and more enjoyable. Download JetBrains Rider 2018.1, or read on for release highlights.

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Run Unity tests in Rider 2018.1

In our last couple of posts about new Unity features in Rider 2018.1, we’ve seen that updating our Unity editor plugin to be smarter now allows us to control play mode, and bring the Unity console directly into Rider. In this series: Control Unity editor … Continue reading

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View Unity console logs directly in Rider 2018.1

Last time, we looked at how Rider 2018.1 introduces a new Unity editor plugin which allows us to build deeper integration with Unity. We saw how we can now control play mode and step single frames without having to switch away from Rider. … Continue reading

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Control Unity editor play mode with Rider 2018.1

One of our big themes with Rider’s Unity support is to reduce how much time you spend context switching between Rider and the Unity editor, and Rider 2018.1 introduces some new features that are designed to do just that. Our … Continue reading

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Rider 2018.1 EAP is open

Good news, everyone! GREAT news everyone! Today is great because we are welcoming the Early Access Program for Rider 2018.1! Break down the walls to the future and give the first EAP build a try. Let’s have a look at … Continue reading

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Working with external class libraries in Unity and Rider

Yesterday, we posted about a new feature in Rider 2017.3.1 – debugging third party code in Mono. This feature nicely rounds out Rider’s support for a specific Unity workflow – building and debugging external class libraries. Let’s take a look at how Rider … Continue reading

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