Tag Archives: Unity

Meet the JetBrains .NET team in Sydney, Melbourne and Brisbane

G’day! This October, the JetBrains .NET team is coming to Australia, visiting Sydney, Melbourne and Brisbane. Our .NET Developer Advocates Matt Ellis and Maarten Balliauw will be visiting NDC Sydney and be part of several local events. We’ll talk about best practices … Continue reading

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Rider 2019.2 is released!

Hello everyone, We have good news for you today – Rider 2019.2 is released and ready for you to download! Here are the biggest and best things about Rider 2019.2:

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Early Access Program for Rider 2019.2 is Open!

Today we are happy to start the Rider 2019.2 EAP. The first build has these goodies inside, which you can already try out:

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Rider Gets Even Better in 2019.1.2

Say hello to Rider 2019.1.2 and its 80+ fixed bugs and improvements! The list below collects all notable fixes/changes:

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Rider 2019.1 Kicks off its Early Access Program!

Hello everyone, We spent last month scrambling to prepare some great new goodies for you. Please welcome the Rider 2019.1 Early Access Program! The highlights of this first EAP build include:

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Unity performance best practice with Rider, part 2

Last time, we looked at Rider’s new performance indicators for Unity, which highlight expensive operations inside performance critical contexts, such as calling GetComponent inside an Update method. These highlights are intentionally different to traditional warnings and suggestions because there is no easy “fix”, … Continue reading

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Unity Performance Best Practices with Rider, Part 1

At JetBrains, we’re big fans of static analysis. Rider has over 1,200 inspections designed to warn about potential issues, or suggest changes, nearly all with quick-fixes to address the problem. Some are about consistency, such as naming standards and code style. Others warn about redundant, unused, … Continue reading

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Rider 2018.3.3 bug-fix update is here!

We’ve just finished polishing one more bug-fix update for Rider 2018.3 release. Install Rider 2018.3.3 and enjoy smoother coding! This update includes: Fix for total IDE freeze if SWEA is enabled (RIDER-24120). Updated plugin for Unity Editor to correctly recognize … Continue reading

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Rider 2018.3.2 bug-fix update release!

Please welcome our Rider 2018.3.2 bug-fix update! In this update, we’ve fixed:

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Rider 2018.3 Is Just Around the Corner

As the title says, the Rider 2018.3 release is on its way. Before it hits us, take this opportunity to take all the new features and improvements for a spin! The latest build, available here, includes: Code Vision Remote debugging … Continue reading

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