Tag Archives: Unity

Early Access Program for Rider 2019.2 is Open!

Today we are happy to start the Rider 2019.2 EAP. The first build has these goodies inside, which you can already try out:

Posted in How-To's | Tagged , , , , , , | 34 Comments

Rider Gets Even Better in 2019.1.2

Say hello to Rider 2019.1.2 and its 80+ fixed bugs and improvements! The list below collects all notable fixes/changes:

Posted in How-To's | Tagged , , , , | 24 Comments

Rider 2019.1 Kicks off its Early Access Program!

Hello everyone, We spent last month scrambling to prepare some great new goodies for you. Please welcome the Rider 2019.1 Early Access Program! The highlights of this first EAP build include:

Posted in How-To's | Tagged , , , , , , , , , , , | 20 Comments

Unity performance best practice with Rider, part 2

Last time, we looked at Rider’s new performance indicators for Unity, which highlight expensive operations inside performance critical contexts, such as calling GetComponent inside an Update method. These highlights are intentionally different to traditional warnings and suggestions because there is no easy “fix”, … Continue reading

Posted in How-To's | Tagged , , | 4 Comments

Unity Performance Best Practices with Rider, Part 1

At JetBrains, we’re big fans of static analysis. Rider has over 1,200 inspections designed to warn about potential issues, or suggest changes, nearly all with quick-fixes to address the problem. Some are about consistency, such as naming standards and code style. Others warn about redundant, unused, … Continue reading

Posted in How-To's | Tagged , , | 8 Comments

Rider 2018.3.3 bug-fix update is here!

We’ve just finished polishing one more bug-fix update for Rider 2018.3 release. Install Rider 2018.3.3 and enjoy smoother coding! This update includes: Fix for total IDE freeze if SWEA is enabled (RIDER-24120). Updated plugin for Unity Editor to correctly recognize … Continue reading

Posted in How-To's | Tagged , , , | 1 Comment

Rider 2018.3.2 bug-fix update release!

Please welcome our Rider 2018.3.2 bug-fix update! In this update, we’ve fixed:

Posted in How-To's | Tagged , , , , , | 11 Comments

Rider 2018.3 Is Just Around the Corner

As the title says, the Rider 2018.3 release is on its way. Before it hits us, take this opportunity to take all the new features and improvements for a spin! The latest build, available here, includes: Code Vision Remote debugging … Continue reading

Posted in How-To's | Tagged , , , , , , , , , , , | 19 Comments

Unity-specific code analysis in Rider 2018.2

Perhaps the most powerful feature that Rider has is its code analysis, finding issues and providing quick fixes and context actions to help you improve the quality of your code. Rider’s Unity support is no exception, and in this post, we’ll take … Continue reading

Posted in How-To's | Tagged , , | 5 Comments

Rider 2018.3 Early Access Program kicks off

As of right this moment we are starting the Early Access Program for Rider 2018.3. Now is a great time to visit our site, download the first EAP build, and get all new features right away: Let’s have a brief … Continue reading

Posted in How-To's | Tagged , , , , , | 10 Comments