Rider Kicks off Its 2021.2 EAP!
Hello everyone, We’re launching the Rider 2021.2 Early Access Program! We’ve published the first EAP build today, so let’s have a look at what's inside. In case you missed that, starting with the 2021.2 EAP builds of our .NET productivity tools, including Rider (on Windows), we will require .NET Framework 4.7.2 or newer installed on your machine. Learn more here. Code Analysis Do y
Rider 2021.1 Reaches Beta!
Good news, everyone! Today we released Rider 2021.1 Beta. This means that we are on the homestretch of the major release. This build is packed with all the features that will soon be available with the official 2021.1 release. Let’s take a look at what’s coming. Docker support Adding Docker support to a project in Rider is now easier – select “Docker Support” on the “new project” dialog or use
Rider 2020.3.3 and ReSharper Tools 2020.3.3 Have Landed!
Hello everyone! We‘ve just published the ReSharper Tools 2020.3.3 and Rider 2020.3.3 releases. Here’s a quick synopsis of the most critical fixes we’ve delivered with these builds. You can use the links below to navigate directly to the product you are interested in: Rider ReSharper dotMemory ReSharper Command Line Tools Rider 2020.3.3 The overall debugger experience is as smooth and fast as i
Rider 2021.1 Early Access Program Is Now Open
Hello everyone and welcome to the 2021 Early Access program! Here’s an update on how we’re progressing with our roadmap plans. Debugger Rider now has interactive debugger hints! Starting with 2020.1 EAP, hints in the editor not only show you what’s going on, but also allow you to intervene in the process. Click on the hint and invoke Set Value to enter interactive mode. You can input raw data or
Rider Starts Its Early Access Program for 2020.3
Hello everyone, Welcome to the early access program of our third release of the year, Rider 2020.3. The highlights of the first EAP build include more advanced C# 9 support, new debugger features, and UX improvements. Let’s look into the details. UX improvements The most obvious update is the redesigned Welcome screen. More is less: we’ve tried to make the first window you see in Rider a
The Rider 2020.2.1 and ReSharper 2020.2.1 Hotfixes Are Here!
We’ve just published two hotfix updates, Rider 2020.2.1 and ReSharper 2020.2.1. Here are the highlights of what we’ve introduced. For the full list of changes, please refer to our bug tracker. Rider 2020.2.1 NuGet We’ve fixed the bug that caused all NuGet packages to be restored unnecessarily before building the project (RIDER-49125). Unit testing NUnit2 tests are no longer left in an Inconclus
Debugger Extensions for Unity in Rider 2020.2
Rider 2020.2 has a lot of great new features for Unity, and debugging has certainly had its fair share of attention in this release. We’ve already introduced “pausepoints”, a new kind of breakpoint that puts the Unity editor into pause mode when a condition is met in code, allowing you to use the Unity Inspector to see what’s going on at that point. And in the last post, we saw how Rider can help
Rider 2020.2: Localization Manager, Debugger Updates, and Major Updates to Unity Support
Rider 2020.2 is now available! To mark this great news we’ve put together a full list of the new features and under the hood improvements that are in store for you. Let’s dive in! Download Rider 2020.2 Debugger The new release brings significant changes to the debugger API. They allow us to perform super-lazy value calculations with better interruption and custom value representation. We've also
Debugging Unity Players over network and USB with Rider 2020.2
Rider 2020.2 is a bumper release for Unity. We’ve already seen how “pausepoints” can help you debug your code, by switching the Unity editor into pause mode when your code hits a certain point. Let’s continue looking at how Rider can help with your Unity application. We’ll stick with debugging for now, and in this post we’ll see how you can use Rider to debug your game on mobile devices and consol
Case Study – How MRstudios Uses Rider
Today, we would like to share with you how MRstudios is using JetBrains Rider. They have a team of software developers, visual effects artists and 3D artists, working together to develop real-time 3D applications for the manufacturing industry. We spoke with Thomas Weiss, Technical Director and Co-Founder of MRstudios. Hi Thomas! Can you tell us a little more about yourself and MRstudios? I a
Introducing Pausepoints for Unity in Rider 2020.2
We’ve only just started the EAP for Rider 2020.2, but it’s already got plenty of goodies for Unity development. For example, we’ve done a huge amount of work to reduce memory overhead when parsing your assets, and Rider will now find usages and show Inspector values of more types, methods and fields, even inside prefab modifications! But today I’d like to introduce a new feature that we’re real
Rider 2020.2 Early Access Program Begins!
Today we’re starting the Rider 2020.2 release cycle. Already in this first EAP build, Rider’s got several new goodies to help you in your daily coding routine. Let’s dive in! GitHub Pull Requests support Support for Full GitHub Pull Requests is finally here! You’ll be able to browse, assign, manage, and even merge pull requests, view the timeline and in-line comments, submit comments an