Rider 2020.3.3 and ReSharper Tools 2020.3.3 Have Landed!
Hello everyone! We‘ve just published the ReSharper Tools 2020.3.3 and Rider 2020.3.3 releases. Here’s a quick synopsis of the most critical fixes we’ve delivered with these builds. You can use the links below to navigate directly to the product you are interested in: Rider ReSharper dotMemory ReSharper Command Line Tools Rider 2020.3.3 The overall debugger experience is as smooth and fast as i
Rider 2021.1 Early Access Program Is Now Open
Hello everyone and welcome to the 2021 Early Access program! Here’s an update on how we’re progressing with our roadmap plans. Debugger Rider now has interactive debugger hints! Starting with 2020.1 EAP, hints in the editor not only show you what’s going on, but also allow you to intervene in the process. Click on the hint and invoke Set Value to enter interactive mode. You can input raw data or
Rider Starts Its Early Access Program for 2020.3
Hello everyone, Welcome to the early access program of our third release of the year, Rider 2020.3. The highlights of the first EAP build include more advanced C# 9 support, new debugger features, and UX improvements. Let’s look into the details. UX improvements The most obvious update is the redesigned Welcome screen. More is less: we’ve tried to make the first window you see in Rider a
The Rider 2020.2.1 and ReSharper 2020.2.1 Hotfixes Are Here!
We’ve just published two hotfix updates, Rider 2020.2.1 and ReSharper 2020.2.1. Here are the highlights of what we’ve introduced. For the full list of changes, please refer to our bug tracker. Rider 2020.2.1 NuGet We’ve fixed the bug that caused all NuGet packages to be restored unnecessarily before building the project (RIDER-49125). Unit testing NUnit2 tests are no longer left in an Inconclus
Debugger Extensions for Unity in Rider 2020.2
Rider 2020.2 has a lot of great new features for Unity, and debugging has certainly had its fair share of attention in this release. We’ve already introduced “pausepoints”, a new kind of breakpoint that puts the Unity editor into pause mode when a condition is met in code, allowing you to use the Unity Inspector to see what’s going on at that point. And in the last post, we saw how Rider can help
Rider 2020.2: Localization Manager, Debugger Updates, and Major Updates to Unity Support
Rider 2020.2 is now available! To mark this great news we’ve put together a full list of the new features and under the hood improvements that are in store for you. Let’s dive in! Download Rider 2020.2 Debugger The new release brings significant changes to the debugger API. They allow us to perform super-lazy value calculations with better interruption and custom value representation. We've also
Debugging Unity Players over network and USB with Rider 2020.2
Rider 2020.2 is a bumper release for Unity. We’ve already seen how “pausepoints” can help you debug your code, by switching the Unity editor into pause mode when your code hits a certain point. Let’s continue looking at how Rider can help with your Unity application. We’ll stick with debugging for now, and in this post we’ll see how you can use Rider to debug your game on mobile devices and consol
Case Study – How MRstudios Uses Rider
Today, we would like to share with you how MRstudios is using JetBrains Rider. They have a team of software developers, visual effects artists and 3D artists, working together to develop real-time 3D applications for the manufacturing industry. We spoke with Thomas Weiss, Technical Director and Co-Founder of MRstudios. Hi Thomas! Can you tell us a little more about yourself and MRstudios? I a
Introducing Pausepoints for Unity in Rider 2020.2
We’ve only just started the EAP for Rider 2020.2, but it’s already got plenty of goodies for Unity development. For example, we’ve done a huge amount of work to reduce memory overhead when parsing your assets, and Rider will now find usages and show Inspector values of more types, methods and fields, even inside prefab modifications! But today I’d like to introduce a new feature that we’re real
Rider 2020.2 Early Access Program Begins!
Today we’re starting the Rider 2020.2 release cycle. Already in this first EAP build, Rider’s got several new goodies to help you in your daily coding routine. Let’s dive in! GitHub Pull Requests support Support for Full GitHub Pull Requests is finally here! You’ll be able to browse, assign, manage, and even merge pull requests, view the timeline and in-line comments, submit comments an
Rider 2020.2 Roadmap
In this post, we’d like to share our plans for Rider 2020.2 and find out what we can do next to improve your development experience. Your feedback is always welcome! The following is a list of our priorities for the next release cycle of 2020.2. Note that these are features we’re working on – as opposed to features scheduled for delivery – and that some of these might come in with later version
Rider 2020.1.2 and ReSharper Ultimate 2020.1.2 Bugfixes Are Available!
After publishing the hotfixes last week, it’s now time for regular bugfix updates. We’re pleased to present Rider 2020.1.2 and ReSharper Ultimate 2020.1.2. I’ve collected some of the most important fixes our team has made for you below. (more…)
Rider 2020.1 Is Released!
Hello everyone, We’ve published Rider 2020.1 today! Let’s talk about the most important updates we have for you in this release. The backend runs on .NET Core runtime Finally, the backend runs on .NET Core runtime by default on macOS and Linux, instead of the Mono runtime. Moving to .NET Core runtime delivers noticeable performance improvements, a lower memory footprint, and multithread
Rider 2020.1 Starts Early Access Program
For the first 2020.1 EAP build, we didn’t set our sights on implementing any new big features or changing the world. Instead, we put a lot of effort into polishing and jazzing up the tons of existing features to make them better and more user-friendly for you. Debugger engine Now you can detach from a process initially started under the debugger without terminating the app. Smart Step Int
Rider 2020.1 Roadmap
We’d like to share our plans for Rider 2020.1 with you and find out what we can do next to improve your development experience. Your feedback is always welcome! For the 2020 release, we've been burning through the Great Ticket Close-out! We have been fixing bugs and implementing features that are important to make your experience using Rider the very best it can be. (more…)
What’s New in dotCover 2019.3
In 2019's last release, dotCover is about to receive its fair share of upgrades: Support for Unity tests in JetBrains Rider. Support for Microsoft Fakes in Visual Studio 2017 or later. The ability to group coverage results by nested namespaces in both Rider and Visual Studio, and in reports generated by the dotCover console tool. Let's check out the details! (more…)
Rider 2019.3.1 Hotfix Is Out!
We’ve just published Rider 2019.3.1 hotfix. It has the following hotfixes: (more…)
Rider 2019.3 Release Is Out!
Hello everyone, We published Rider 2019.3 just moments ago. Let’s walk through the key improvements in this update which the Rider team has focused on for the last four months. Let’s highlight the most important features in this release: (more…)
Meet the JetBrains .NET team in Sydney, Melbourne and Brisbane
G'day! This October, the JetBrains .NET team is coming to Australia, visiting Sydney, Melbourne and Brisbane. Our .NET Developer Advocates Matt Ellis and Maarten Balliauw will be visiting NDC Sydney and be part of several local events. We'll talk about best practices when using Rider, and memory management in .NET. Here's where you can find us: On Tuesday, October 15th, we are hosting