Tag Archives: Unity

Rider 2017.3 Early Access Program is open

We have just started up another Rider pre-release cycle: please feel free to download Rider 2017.3 EAP! The first EAP build contains the following new features and bugfixes:

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JetBrains Rider 2017.2 is released

Please welcome Rider 2017.2 RTM: this year’s second major update to the new .NET IDE. For a recap, here are the highlights of this Rider update: Support for .NET Core 2.0: you can now edit, run, debug, test, navigate and … Continue reading

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Support for Unity shaders in Rider 2017.2

The last couple of builds of Rider 2017.2 EAP have seen a number of under-the-hood and foundational fixes and updates to the Unity support. Firstly, Rider will now read options such as the unsafe flag and pre-processor symbols from the mcs.rsp mono … Continue reading

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Rider 2017.2 EAP build 3

We’ve got another fresh EAP build for you: get Rider 2017.2 EAP 3! Here’s the list of this build’s highlights: Better npm integration: Rider opens the npm tool window and offers to run npm install on opening a solution that … Continue reading

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Rider 2017.2 EAP 2: open folder, call and value tracking, and more

Here’s a fresh Rider 2017.2 EAP build for you! This build updates Rider’s front-end to IntelliJ platform 2017.2, with version control improvements, updates to JavaScript and TypeScript support, and a more native Windows 10 look and feel. We’ve also worked on … Continue reading

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Getting started with Rider and Unity

We recently released Rider, a new IDE for C# and .NET developers. It runs cross platform, on Windows, Mac and Linux, and comes with built in support for Unity – code completion for event functions, inspections and quick-fixes for Unity code, … Continue reading

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Rider 2017.1.1 is released

Please welcome the new .NET IDE’s first bugfix release: Rider 2017.1.1. You can either download the new build’s installer, or use Rider’s Help | Check for Updates menu to install a patch without the burden of downloading it all over … Continue reading

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Rider Release Candidate: performance, refactorings, Unity and more!

Good news, everyone! GREAT news everyone! The Rider Release Candidate (RC) build is now available for download!  With this Release Candidate, we’re taking a big step towards Rider’s first release, we’re almost there. The RC is a release configuration build, … Continue reading

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Rider EAP 24 includes performance fixes, F# Interactive

We have a new Rider EAP build for you today. Highlights of this build include performance and memory consumption fixes, Unity support improvements, and F# Interactive, accompanied by a few dozens of bug fixes.

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