Author Archives: Anastasia Kazakova

Live Webinar: Debugging C/C++ applications on Linux in CLion, from basics to reverse debug

Tracking down bugs is one of the most time-consuming parts of a developer’s job. To help users of CLion, Undo has partnered with JetBrains to bring its next generation debugging technology to the IDE. In this webinar we will look … Continue reading

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CLion 2016.3 Release Candidate 2

Hi everyone, We are now very close to the release and today rolling out the second Release Candidate build (163.7743.32). Download CLion 2016.3 RC 2 Release notes are available by the link. We appreciate your feedback and comments, and if … Continue reading

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CLion 2016.3 Release Candidate

Hi everyone, We are approaching the final steps towards the CLion 2016.3 release and today we are glad to announce Release Candidate build (163.7743.15). Download CLion 2016.3 Release Candidate If you develop in plain C, you’ll be glad to know … Continue reading

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CLion 2016.3 EAP: remote GDB debug, UDL rename and code analysis fixes

Hi, We hope you had a chance to try our previous EAP build with lots of changes in CMake workflow and improved overload resolution support. Today we are rolling out another EAP build, 163.7342.13. As usual, a patch update will … Continue reading

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CLion 2016.3 EAP: CMake changes and overload resolution

Hi, Release time is quickly approaching, but we still have lots of goodies to show you. At this stage your feedback is very important and highly appreciated. Share with us in the comments below and/or our tracker. Having said that, … Continue reading

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Meet JetBrains C++ team at ADC, US LLVM Developers’ Meeting and Meeting C++

Hi, November is going to be fully-packed with C++ related events! It’s a great chance for our team to meet all of you and for you to catch us with any question or idea you have in mind. Check the … Continue reading

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Tips for creating games with Unreal Engine 4 in CLion

C++ game development is strongly linked with Unreal Engine 4, one of the most popular and widely spread C++ game engines. It is no surprise that we are getting lots of requests about UE4 setup within CLion. In this blog … Continue reading

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CLion 2016.2.3 update with new CMake bundled and fix for sensitive scrolling on macOS Sierra

Hi, CLion 2016.2.3 update is now available. Download it from our site or wait for a patch-update in case you are using 2016.2.2 version. A list of fixes and improvements includes: Bundled CMake 3.6.2. Fix for a problem with CMake … Continue reading

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CLion 2016.3 EAP: performance on Unreal Engine projects

Hi, New CLion 2016.3 EAP build (163.6512.7) is out! Patch update is available in case you are using previous CLion EAP, build 163.6110.22. Unreal Engine 4 performance Main enhancement is a performance improvement for reopening the UE4 project that was … Continue reading

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CLion 2016.3 EAP: fixes in code analysis

Hi, Fresh CLion 2016.3 EAP build (163.6110.22) is out! It addresses a couple of important issues and in general makes CLion 2016.3 more stable. Code analysis We continue our work on making CLion’s code analysis more accurate by reducing a … Continue reading

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