Author Archives: Anastasia Kazakova

Tips for creating games with Unreal Engine 4 in CLion

C++ game development is strongly linked with Unreal Engine 4, one of the most popular and widely spread C++ game engines. It is no surprise that we are getting lots of requests about UE4 setup within CLion. In this blog … Continue reading

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CLion 2016.2.3 update with new CMake bundled and fix for sensitive scrolling on macOS Sierra

Hi, CLion 2016.2.3 update is now available. Download it from our site or wait for a patch-update in case you are using 2016.2.2 version. A list of fixes and improvements includes: Bundled CMake 3.6.2. Fix for a problem with CMake … Continue reading

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CLion 2016.3 EAP: performance on Unreal Engine projects

Hi, New CLion 2016.3 EAP build (163.6512.7) is out! Patch update is available in case you are using previous CLion EAP, build 163.6110.22. Unreal Engine 4 performance Main enhancement is a performance improvement for reopening the UE4 project that was … Continue reading

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CLion 2016.3 EAP: fixes in code analysis

Hi, Fresh CLion 2016.3 EAP build (163.6110.22) is out! It addresses a couple of important issues and in general makes CLion 2016.3 more stable. Code analysis We continue our work on making CLion’s code analysis more accurate by reducing a … Continue reading

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CLion 2016.3 EAP: highlight code in accordance with build/run configuration

Hi, New CLion 2016.3 EAP build (163.5644.7) is available for download. Read the highlights of the changes below. Automatic switching of the resolve context Code highlighting (as well as find usages, refactorings, code generation, code analysis and more) may depend … Continue reading

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CLion 2016.3 EAP: DFA fixes, rapid filtering in git log and more

Hi, New EAP build, 163.5219.6, is available for download. Data Flow Analysis Data Flow Analysis is a powerful tool that allows CLion to understand your code better and warn you about such problems as always true/false conditions, unreachable code, endless … Continue reading

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Introducing Phil Nash, Developer Advocate for C++, Objective-C and Swift tools

Phil Nash has joined us recently as a Developer Advocate for C++, Objective-C and Swift tools. Here we talk to Phil about his experience and interests and introduce him to all of you. Twitter: @phil_nash Blog: levelofindirection GitHub: philsquared A: … Continue reading

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CLion 2016.3 EAP: digit separators support

Hi, Another week brings another EAP build, 163.4830.5. Read the highlights below and give it a spin. As usual, your feedback is welcome in the comments section below and in our tracker. Digit separators, C++14 Since C++14 number literals may … Continue reading

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Rapidly find and fix failures with Undo’s plugin for CLion

Hi, Tracking down bugs is one of the most time-consuming parts of a developer’s job. Code almost never works first time and more often than not there are problems to diagnose and fix even once code is deployed. To help … Continue reading

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CLion 2016.3 EAP, build 163.4396.13

Last week we’ve started CLion 2016.3 EAP with user-defined literals support, CMake output window, C11 keywords completion and more. This week we bring a couple of important fixes to CLion 2016.3 EAP. Check the new EAP build 163.4396.13. Doxygen support … Continue reading

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