How-To's Livestreams

Webinar – OSS Power-Ups: Silk.NET

Join us Tuesday, May 18, 2021, 16:00 – 17:00 CEST (10:00 AM – 11:00 AM EST or check other timezones) for our free live webinar, OSS Power-Ups: Silk.NET, with Dylan Perks and Kai Jellinghaus.

Register now and get a reminder, or join on YouTube

This is the fourth episode of our series of OSS Power-Ups, where we put a spotlight on open-source .NET projects. Silk.NET is a high-performance, low-level wrapper over many native libraries and is your one-stop-shop for .NET graphics and compute workloads. Being used in a number of games and game engines, Silk.NET aims to be the one library you need for .NET multimedia, graphics, and high-grade compute applications. We’ll explore how Silk.NET works in practice, and what sets it apart from other libraries. Using the most intricate & obscure corners of C# and .NET, we’ll also take a deeper look at the internals of how the Silk.NET library is put together.

Treat yourself with some gaming-related programming fun!

Register for the webinar

You can attend this webinar on YouTube, or register here to get a reminder closer to the webinar.

About the presenters:

Dylan Perks
Dylan Perks is a software engineer based in England, currently working on high-assurance defence solutions for L3Harris. In his free time, Dylan also works with a small group of friends on games and other graphics-related applications. Enjoying the more intricate, low-level side of programming, Dylan remains the primary maintainer of Silk.NET despite high-grade GPU graphics and compute being only tangentially related to his day-to-day work.

Follow Dylan on Twitter.

Kai Jellinghaus
Kai Jellinghaus is a student in Germany with a passion for algorithms and performance analysis, spending much of his free time investigating .NET code generation and obscure implementation details. Joining Silk.NET a year ago, he has rewritten and maintains the marshalling system SilkTouch, and added a graphics & compute-oriented mathematics library to Silk.NET.

Follow Kai on GitHub.

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