ReSharper C++ 2020.3 EAP: Updates in Navigation, Unit Testing, and C++20 Support in Visual Studio 16.8
In this EAP build, we've introduced several navigation improvements, supported the C++20 conformance changes in Visual Studio 16.8, and updated our support for Catch2 parameterized tests.
ReSharper C++ 2020.2: Unreal Engine Project Model, Improved C++/CLI Support, and More
ReSharper C++ 2020.2 includes lots of performance improvements and bug fixes, updates to C++/CLI and Unreal Engine support, a new set of code inspections with quick-fixes, and more.
ReSharper C++ 2020.2 EAP: safe_cast, Misspelled Directives, and Forward Declaration
The new EAP build for ReSharper C++ 2020.2 is here! There hasn’t been much news from us for the last few builds, but don't worry – we are working hard on a quality-targeted release that fixes bugs and performance issues, so we’ve had less time for introducing new features. But this week we've collected a variety of new things to share with you: "Use safe_cast" quick-fix for C++/CLI. Error highlighting for misspelled preprocessor directives. An import completion option adding a forward class declaration. Automatic cleanup on save, autosave after cleanup, and cleanup for recent files.
ReSharper C++ 2020.2 EAP: Updates to Unreal Engine Support, Navigation Enhancements, and More
The second of our Early Access Program builds for ReSharper C++ 2020.2 is now available! In this post, we'll go through updates to Unreal Engine support, improved search and navigation features, and more. Read on for details: Unreal Engine: smarter auto-include and header completion, better alignment with UE guidelines, and common acronyms in the built-in dictionary. Navigation and Search: an option to hide preprocessor directives in File Structure, inheritance searches for CLR entities in C++/CLI, and Go to declaration for unresolved identifiers. Modernize your C++ code: an inspection
ReSharper C++ Starts 2020.2 Early Access Program
Today we are launching the Early Access Program (EAP) for ReSharper C++ 2020.2, which brings many improvements for Unreal Engine and C++/CLI support, performance fixes, and more. This release cycle is aimed at fixing bugs, but it's hard to resist adding some new treats. So, in the first EAP build, you'll find a combination of polished functionality and new features! The main highlights of this build are: Unreal Engine: Unreal Engine project model support, new inspections, improved Find Usages and code generation, UE code style. C++/CLI: inspections for gcnew and final, searching for inh
ReSharper C++ 2018.3: every bit better!
Please welcome the third release of ReSharper C++ this year! v2018.1 brought debug step filters and includes analyzer, while v2018.2 came with the initial C++/CLI support and better understanding of C++17 and C++20 standards. The just released v2018.3 tunes literally every smart feature the product has, making them work more precisely on modern C++ code. Let’s dive into the details: Performance improvements meaning a more responsive editor Formatter: auto-detection of formatter settings, and C++ naming schemes Get a grasp on your code easily thanks to: Parameter info Name hints
C++/CLI support comes to ReSharper C++
ReSharper C++ joined the ReSharper fold back in 2015 to bring the power of ReSharper to the world of C++ - and has been getting better ever since! For most people this has rounded out the ReSharper story within Visual Studio. However an odd gap remains. Odd because the worlds of C++ and C# are bridged by the interop language, C++/CLI, yet this has remained unsupported by the ReSharper family. Until now, that is! From 2018.2 (available now in the EAP) ReSharper C++ has initial support for C++/CLI. There are some limitations, so read on to find out more. Support is enabled by default, but