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Tag Archives: plugin
Bazel plugin for TeamCity
Bazel is an interesting build tool for compiling large projects and it comes with build-ins for Java, C++, Python, etc. Some of our users are adopting Bazel and we received a few requests to support it in TeamCity. Bazel plugin … Continue reading
GitHub Pull Requests plugin for TeamCity
The hassle with Pull Requests These days pull requests is a common technique of accepting changes from third-party contributors. In fact, it proved to be so convenient that some companies started to use it even for their regular development workflows. … Continue reading
Run TeamCity CI builds in Google Cloud
We are happy to announce that now TeamCity provides a tight integration with Google Cloud services. The Google Cloud Agents plugin allows using Google Compute Engine to start cloud instances on demand to scale the pool of cloud build agents and also … Continue reading
Posted in Features, FYI, How-To's, Tips&Tricks
Tagged cloud agent, Google, plugin
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Build, test and deploy .NET Core projects with TeamCity
The .NET Core development platform is the next wave of .NET ecosystem evolution which brings cross-platform targets for your existing or new products. Microsoft ships .NET Core SDK packages with a runtime for supported platforms and command line tools (.NET … Continue reading
TeamCity brings Azure Resource Manager support
Microsoft has recently introduced a new way to deploy cloud resources, so currently there exist two Azure deployment models supported by TeamCity as two separate plugins. The earlier Azure deployment model is in the feature freeze state and is now … Continue reading
Introducing TeamCity Azure plugin – Run builds in the cloud
In a large TeamCity setup with many projects, it’s often very difficult to predict the load on build agents, for example during releases. One minute we need only one agent to be running, the next minute we need 50. Not … Continue reading
Posted in Features, FYI, How-To's, News & Events, Tips&Tricks
Tagged agent, azure, plugin, plugins, TeamCity
16 Comments
TeamCity Torrent Plugin
Today we have some interesting news for you – the Torrent plugin for TeamCity! With this plugin, users and build agents can download TeamCity build artifacts faster, especially in a distributed environment. A bit of the BitTorrent protocol details For … Continue reading
Explaining the Shared Resources plugin
This post describes one of the new features in the upcoming TeamCity 8.0 Using TeamCity, we can easily set up a build farm using a central TeamCity server and several connected build agents. By having multiple build agents, we can … Continue reading
Posted in EAP, Features, Tips&Tricks
Tagged agent pool, build configuration, build feature, plugin, plugins, TeamCity
3 Comments
Build Agent API Changes
After our posts about TeamCity’s new multiple build steps (previously called “multiple build runners“) feature and further changes in .NET build runners, I believe that plugin developers might have some questions to be clarified. So today, I’m going to shed … Continue reading
TeamCity 6.0 EAP (build 15311) – Multiple Build Runners
It’s about time to try a new TeamCity 6.0 EAP build, which introduces the long-awaited feature – Multiple Build Runners. Many of you voted for this one, and now we would like to hear your feedback on it. Here’s how … Continue reading
Posted in EAP
Tagged build runner, plugin
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