Rider 2018.1 EAP is open

Posted on by Ekaterina Zharova

Good news, everyone! GREAT news everyone! Today is great because we are welcoming the Early Access Program for Rider 2018.1! Break down the walls to the future and give the first EAP build a try.

Rider 2018.1 Early Access Program

Let’s have a look at the new features and fixes inside:

  • Enjoy improved support for authenticating against private NuGet feeds. Rider automatically displays an authentication prompt when needed, and supports credential providers for popular NuGet hosting solutions such as MyGet and Visual Studio Team Services (VSTS).
  • We’ve added the ability to edit project properties in .NET Core solutions.
  • In the Debugger tool window, return value locals now contain text from the source code.
  • The application’s embedded console in the Debugger tool window displays output more reliably (on Windows).
  • We’ve added a new simplified way of exploring exception details – the Exception popup.
  • The debugger’s attach window displays the process username (on Windows) and suggests elevating permissions.
  • Rider shows the display text next to the project name if ProjectUISubcaption is specified in the project file.
  • Ideolog plugin for displaying, searching, sorting and filtering your .log files is available for download from the IDE: Preferences | Plugins | Install JetBrains plugins…

Starting with version 2018.1, we are working on ensuring a smooth connection between Rider and Unity Editor. This will bring about a set of great new features, and some of them are already available to try:

  • A new Unity logs tool window provides a handy way to explore the same logs from the Unity editor console with hyperlinked stack traces.
  • Feel at home with the Unity Explorer structure view of your solution, showing the same view of your assets as you see in Unity.
  • The Game View actions (Play/Pause/Step/Stop) are available directly from Rider.
  • Thanks to the two-way communication, any changes applied in Rider in Edit mode will be instantly delivered to the Unity Editor.
  • Code completion, find usages, and usage highlighting are available for ShaderLab properties when used in Shader blocks (not yet in Cg/HLSL blocks, but we’re working on it).
  • We’ve fixed ShaderLab color reference handling with non-US locales (thanks to our contributor!).
  • Rider now supports the BaseDirectory project property, which Unity projects use to focus the Solution Explorer on the Assets folder.

Note: To install the new version automatically, please manually remove the Unity3dRider.cs plugin from the IDE. Sorry for the inconvenience!

50+ issues were also fixed. Please see the full list for more details.

Grab the fresh Rider 2018.1 EAP build from our website, update via Toolbox App, or install it beside your stable Rider version.

Last but not least: we love hearing from you! Feel free to suggest a new feature or report a problem in any way that’s convenient for you: this blog post, the issue tracker, or Twitter.

P.S: Most of these features will be covered by detailed blog posts, so stay tuned to learn more.

Comments below can no longer be edited.

50 Responses to Rider 2018.1 EAP is open

  1. Dylan says:

    February 27, 2018

    The only thing really holding me back from using Rider more is the lack of publishing options like WebDeploy. Any news on when something like that will happen?

    • Ekaterina Zharova says:

      February 28, 2018

      Dylan,

      We are targeting this for 2018.2 release.

  2. David says:

    February 27, 2018

    Hi !
    Can we hope a true profiling tools on linux edition ?

    • Ekaterina Zharova says:

      February 28, 2018

      Hi David,

      We are working on this, but unfortunately, we can’t provide any ETA at this moment.

  3. Soheil Alizadeh says:

    February 28, 2018

    Thanks rider, I hope that the EF support feature is cross-platform and I can us ef 6 migration on Linux or Mac OS.
    also I wait for good publishing tools for asp.net web sites.

    • Ekaterina Zharova says:

      February 28, 2018

      Soheil,

      No worries, EF support feature will be cross-platform.

  4. Talking Tom for PC says:

    February 28, 2018

    EAP means the early access programme. Rider 2018 is good for EAP. you can use this while developing any project. I read this article and found this is good for every person.

  5. Ty says:

    February 28, 2018

    Had to uninstall after 20 seconds as all menu items were miniature. Maybe an issue with HDPI or font sizing, but a big issue for those with large monitors. Back to 2017.3 now and all ok.

    • Julia Vaseva says:

      February 28, 2018

      Hi,

      Sorry for that! Could you specify your OS and your monitor scale factor?

      • Ty says:

        February 28, 2018

        Hi,

        Windows 10, monitors are 3840 x 2160 (28″)

        Thanks

        • Julia Vaseva says:

          February 28, 2018

          Thanks! Could you also check the scale factor in display settings? It can be 200% or so.

          • Ty says:

            February 28, 2018

            Hi,
            Yes text scaling is 175%. Perfect on 2017.3.

            • Ty says:

              March 15, 2018

              Logged it as a bug as still the same in the nightly build.
              Come on Jetbrains!

              • Matej Osanec says:

                May 3, 2018

                What you expect, its first EAP and there is possibly loads of stuff guys have to fix, and your is maybe not most critical one… I understand that ordinary software users are not getting that, but software developers bitching about something like this? come on.

  6. Chris says:

    February 28, 2018

    Loving your commitment to supporting Unity! 🙂

  7. Mariusz says:

    February 28, 2018

    It looks great, but what about Xamarin developers? 🙁 There are only 2 fixes related to Xamarin. I’m still waiting for support editing XIB files from Rider…

    • Ekaterina Zharova says:

      February 28, 2018

      Mariusz,

      We care about Xamarin developers too and will try to make your experience with Rider better in 2018.2.

  8. Alexey says:

    February 28, 2018

    The feature we miss the most is debugging Docker containers. It has fix version 2018.1 in issue tracker, but it’s still not there.

  9. Lauri says:

    February 28, 2018

    Could you please give any kind of an ETA for either some sort of continuous testing tool or dotCover support for Rider?

    • Ekaterina Zharova says:

      February 28, 2018

      Lauri,

      We are expecting to get this done around mid-year.

  10. ogu says:

    February 28, 2018

    https://youtrack.jetbrains.com/issue/RIDER-435

    is this postponed again?

    • Ekaterina Zharova says:

      February 28, 2018

      We are hoping to have it in 2018.1.

  11. Israel says:

    February 28, 2018

    Any news about having the same Android UI Editor from the Android Studio to work for Xamarin projects (axml files)?

    • Ekaterina Zharova says:

      February 28, 2018

      Israel,

      We are aiming this to 2018.2.

  12. Mateusz says:

    February 28, 2018

    Great news! But (there is always some “but”)… I still wonder if remote debugging support (eg. via msvsmon) is doable this year.

  13. Fabricio says:

    February 28, 2018

    Hi, I’m a Unity user and I simply LOVE what you are doing, But two things are annoying me.
    1. Every time Unity recompile Rider’s plugin logs “Rider plugin initialized …” with the logging level, but no matter what I set as my logging level it will always be shown.
    2. The Unity logs window does not clear or stacks logs as Unity does, the stacking feature I don’t really care, but not clearing automatically or option to make it possible (not the button to clear), really annoy me.

    • Ekaterina Zharova says:

      February 28, 2018

      Fabrico,

      We appreciate your feedback, thank you!

      I created requests for these issues, feel free to follow and vote for them.
      1)https://github.com/JetBrains/resharper-unity/issues/392
      2)https://github.com/JetBrains/resharper-unity/issues/393

  14. Linkyu says:

    March 1, 2018

    Hi, this issue https://youtrack.jetbrains.com/issue/RIDER-609 (XAML User Interface Designer for WPF) was eventually planned for 2017.3, then for 2018.1, but is not mentioned anywhere here.

    Is it postponed or is it still planned for the full release of 2018.1?

    • Ekaterina Zharova says:

      March 1, 2018

      Linkyu,

      Hoping to have it in 2018.1.

  15. George Cook says:

    March 1, 2018

    where is the unity log tool window? I can’t find it; and can’t wait to try it out!!!

    • George Cook says:

      March 1, 2018

      okay – I worked it out – it’s an icon at the bottom. Would love a shortcut key for that. Love it though – so much quicker than my current solution.

      YOU GUYS LOVE UNITY DEVELOPERS – AND WE LOVE YOU RIGHT BACK!!

      • George Cook says:

        March 1, 2018

        and further want to add to that – playmode/edit mode logging!? Is one of you guys over at Rider doing Unity dev on the side?! 🙂 That was a genius touch – whoever thought of that feature needs a pat on the back.

        • Ekaterina Zharova says:

          March 2, 2018

          George,

          thank you, we glad to hear it 🙂

          Could you please add the details, what exactly this shortcut key should do?

  16. Andreas says:

    March 2, 2018

    Great work! When to expect the releases 2018.1 and 2018.2? Ant detailed roadmap to follow?

  17. Saxxon says:

    March 2, 2018

    Excellent! Thank you all for the hard work you do. Will we be seeing any test code coverage features this time around?

    • Ekaterina Zharova says:

      March 5, 2018

      Saxxon,

      Hopefully, we will bring it during this year.

  18. Miha Krajnc says:

    March 7, 2018

    Maybe I’m doing something wrong but I can’t find any new features that are supposed to be Unity related, except the Unity Explorer window and a run configuration “Attach to Unity Editor & Play” 🙁

    Any idea why? My Unity version is 2017.3.1p1

    • Ekaterina Zharova says:

      March 8, 2018

      Miha,

      I suppose it may be caused by this: to install the new version automatically, please manually remove the Unity3dRider.cs plugin from the IDE.

      Meanwhile, we already have a fresh EAP build, feel free to grab it from our website or update via Toolbox App.

    • Ivan Shakhov says:

      March 9, 2018

      Miha, did updating to new eap https://www.jetbrains.com/rider/eap help?

      • Miha Krajnc says:

        March 10, 2018

        Updating to the latest EAP worked! The new DLL got generated automatically, and I now get the Unity tab in the bottom right. Thanks! 🙂

        Just a note, I also updated unity to the latest beta (b10) in the mean time, not sure if that had any effect though.

  19. Zachary Petit says:

    March 19, 2018

    I’m sure you see plenty of these “I’d switch to Rider with this one feature…” comments, but in my case lack of Stylecop support is really the only missing feature preventing me from switching. https://youtrack.jetbrains.com/issue/RIDER-656 mentions 2018.1 as a target release for some Stylecop features… any updates on that?

  20. Mateo says:

    March 21, 2018

    The download link brings me to the current 2017 version.
    Not to Rider 2018.1 EAP 181.4035.533
    https://www.jetbrains.com/rider/eap/

    • Ekaterina Zharova says:

      March 21, 2018

      Sorry for the inconvenience. Now, everything should work as expected.

      • Mathijs Bakker says:

        March 21, 2018

        I just saw. Thanks!

  21. Kirk Wood says:

    March 22, 2018

    I love your product and it is what pushed me over to purchase a full software subscription. The feature I would love to see come is to allow code completion to trigger on the space bar. I would be more inclined to use Rider in Windows if the launch was smoother.

  22. Tobias Brohl says:

    March 27, 2018

    When can we expect full release of 2018.1?

    • Ekaterina Zharova says:

      March 27, 2018

      Tobias,

      In the middle of April.

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