Rider 2022.2 EAP: Create a New Unreal Plugin
The new Rider 2022.2 EAP build brings some useful enhancements for Unreal Engine developers. We previously told you about Symbol Servers and a new action for creating a new module. This time we want to introduce another action that will hopefully help you develop your Unreal Engine games entities more easily – the ability to create a new Unreal plugin in Rider. DOWNLOAD RIDER EAP Create a new Unr
Symbol Servers and Other Enhancements for Unreal Engine Development in Rider
The new Rider 2022.2 EAP build brings some useful enhancements for Unreal Engine developers. If you’ve never used Rider for Unreal Engine projects, give it a try and experience first-class support for the Unreal Engine reflection mechanism, integration with Blueprints, and other benefits available on Windows, Linux, and macOS. Learn more on our website. With the EAP, you can evaluate new features
The Rider 2022.2 Early Access Program Has Started!
The first EAP build comes with updates to the main toolbar, an early preview of MAUI support, and the long-awaited move to .NET 6 runtime for the Rider backend on Windows. You can now download Rider 2022.2 EAP1 directly from www.jetbrains.com or install it via the JetBrains Toolbox App or from snapcraft.io. .NET 6 runtime for the backend on Windows We’ve finally migrated the Rider ba
ReSharper 2022.2 Starts the EAP
We’ve opened the Early Access Program for the ReSharper 2022.2 release cycle. You can download the ReSharper 2022.2 EAP1 build from www.jetbrains.com or via the JetBrains Toolbox App. C# 11 We’ve added support for one more C# 11 feature – checked user-defined operators. This helps developers create user-defined operators that operate on types where arithmetic overflow is a vali
Rider 2022.2 Roadmap
We’ve released Rider 2022.1 a while ago, and with that we’d like to share our roadmap for Rider 2022.2. With our Early Access Program (EAP), you can try out these features as they are developed. The EAP is not there yet, but it will be soon. Check our blog regularly or subscribe for updates. For some releases we work primarily on a major feature, on others we release many bug fixes, and for thi
ReSharper 2022.2 Roadmap
ReSharper 2022.1 was released just a couple of weeks ago, bringing a lot of improvements and bug fixes to Blazor development, C# support and more. We’re already gearing up for the next Early Access Preview (EAP), which we’ll start publishing soon. That means it’s high time to share what the team will be focusing on over the coming months! As always, keep in mind that the following is only a
Rider 2022.1 Roadmap
We're excited about the incredible apps you'll be building in the upcoming year, with the help of your favorite IDE, Rider. It feels like yesterday when we released 2021.3, and we're already working hard on the 2022.1 release. Overall, we've labeled it a Quality Release with a focus on squashing bugs, fine-tuning features and evolving with the changes in .NET 6. In this roadmap post, we'll talk ab
ReSharper 2022.1 Roadmap
With the first ReSharper 2022.1 Early Access Program (EAP) build out, we thought we'd give you an idea of what's being worked on for ReSharper 2022.1. As we move forward from the previous generation of Visual Studio and .NET, there are bound to be some unexpected bugs. We've labeled this release as a Quality Release with a primary focus on squashing bugs and enhancing your VS2022 develop
Rider 2022.1 Early Access Program Is Open
Our EAP for Rider 2022.1 is now available! Download the first EAP build and try it out.
ReSharper 2022.1 Starts Early Access Program!
Hello everyone, Please welcome the first EAP build of ReSharper 2022.1! This iteration is a little different for us in terms of planning, and we thought it would make sense to share our plans with you. Our usual plan for the release is first to make features, then to fix bugs. Usually, we dedicate the first third, or even half, of the release time, to developing new features or reworking the
Unreal Engine Support Lands in Rider 2022.1 EAP
Rider is already widely used in the Unity development world. There are many well-known Unity game development studios in the list of Rider customers, and the Unity team itself is one of the product's biggest fans. The drive we feel from this market is so great that several years ago we decided to move forward and make Rider a stellar prospect for game developers. We noticed some of our Unity cust
What’s New for C# Nullable Reference Types in ReSharper and Rider 2021.2 EAP?
With the language design finally stabilizing and less changes being made these days, we had the time to catch up on building some long-awaited features, and addressed some pitfalls that are unlikely to be handled by the C# language itself. In this blog post we’ll introduce some of the most interesting changes that will be included in the upcoming 2021.2 release of ReSharper and Rider: Migra