Ktor 1.3 Release
Ktor 1.3 was released recently, and we’re happy to share the details with you in this blog post. Ktor consists of two parts: the server engine and a flexible asynchronous HTTP client. The current release focuses mainly on the HTTP client. Here you can find the complete changelog for this release. The client is a multiplatform library that supports JVM, JS, Android, and iOS and is now often used in cross-platform mobile applications. Our main goal for the next releases is to make the server engine multiplatform, too. The other areas we’re going to work on are: Improving integration w
Kotlin/Native Support for AppCode 2019.1
We are happy to announce the new and improved Kotlin/Native plugin for AppCode 2019.1! Enjoy working on Kotlin, Swift, and Objective-C projects for macOS and iOS inside the same IDE. New to AppCode? AppCode is macOS-only IDE from JetBrains designed specifically for iOS/macOS developers. It offers extensive support for Objective-C and Swift. To try the plugin out open AppCode 2019.1 (EAP or Release), navigate to Preferences | Plugins and type Kotlin/Native in the Marketplace tab search to find and install the Kotlin/Native for AppCode plugin New Kotlin/Native Projects for iOS The Kotlin/Nati
Kotlin/Native v0.9 is here!
Summer may be almost over, but our Kotlin/Native team has been breaking a sweat to give you the Kotlin/Native v0.9 release... and here it is! Don't be fooled by the numbering – this is a major (and breaking) release of our compiler toolchain, Gradle plugin, and IDE plugin. Following are the most important changes in this release: Migration to Kotlin 1.3-M2 (compiler and standard library) Support for unsigned types in Kotlin stdlib Support for unsigned types in C/Objective-C/Swift interop layer Support for a stable version of kotlin.coroutines Reworked concurrency primitives The kotlin.nativ
Kotlin/Native v0.8 released
We’re happy to announce the release of Kotlin/Native v0.8! The focus of this release is on: safer concurrent programming extending the stdlib functionality better iOS development support. Also, numerous bug-fixes and optimizations were implemented in this release. AppCode and CLion Kotlin/Native plugins were updated to work with v0.8, along with minor performance and usability improvements. (more…)
Kotlin/Native Plugin for AppCode
Greetings Kotlin fans! Ever since we announced interoperability with Objective-C for Kotlin/Native, we’ve been getting lots of questions about IDE support that would allow working on projects that mix Kotlin/Native and Swift/Objective-C. Today we are happy to announce that we are working on a Kotlin/Native plugin for AppCode! AppCode is our macOS-only IDE designed for iOS/macOS developers. It already supports the Xcode project model, running and debugging in simulators and on devices, and offers extensive support for Objective-C and Swift. So, it felt natural to add Kotlin/Native support to
Kotlin/Native v0.5 released: calling Kotlin from Swift and C, LLVM 5 and more
We’re happy to announce the release of Kotlin/Native v0.5, Christmas edition! This release adds support for using Kotlin/Native code from C, Objective-C and Swift, supports development using iOS simulator, along with LLVM 5 support and creating WebAssembly from Linux and Windows hosts. (more…)
Contest: Go Cross-Platform with Kotlin!
Hi All, Have you ever heard about RoboVM? It lets you create beautiful native apps for iOS & Android, allowing you to share code between platforms. RoboVM translates Java bytecode into native ARM or x86 code. The latest RoboVM release makes it super easy to get up and running with Kotlin! And today you have a good incentive to play with it, by taking part in the first ever Kotlin Mobile contest! Simply install the RoboVM plugin for IntelliJ IDEA or download RoboVM Studio, and create a cross-platform Kotlin app. (more…)