Tag Archives: Unreal Engine

ReSharper C++ for Unreal Engine: working with UE4 reflection macros

Unreal Engine uses macros to mark types and type members as available to the reflection system, allowing these structs, classes and enums to be used in Blueprints, as well as be listed and editable in the Unreal Editor. These macros … Continue reading

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ReSharper C++ 2020.1 EAP: Rearrange Code, Code Completion, and UE4 Naming

With this EAP build, the well-known Rearrange code and Complete Statement features from ReSharper for .NET have finally come to ReSharper C++! Read on for details about these features, as well as other highlights of this build: Rearrange code: an … Continue reading

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HLSL Support Comes to ReSharper C++

ReSharper C++ already helps you craft the best games with Unreal Engine 4, and we are working hard to expand our coverage of your everyday needs. In this EAP build, we are ready to introduce initial support for one more … Continue reading

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ReSharper C++ 2020.1 EAP: Template Syntax for Lambdas, and Better Support for UE4 Coding Standard

The latest ReSharper C++ EAP build brings mostly bug fixes, but also includes some new features and enhancements. Long story short, we’re introducing a new inspection with a quick-fix to use an explicit template parameter list in a generic lambda. … Continue reading

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ReSharper C++ 2019.3: C++20 Concepts, Type Hints, Sorting of #includes, and more

Please welcome ReSharper C++ 2019.3, our third and final update of this year! ReSharper C++ 2019.3 introduces support for new C++20 features including Concepts, one of the most significant language changes in C++20. Type hints in the editor make your … Continue reading

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Unreal Engine support in ReSharper C++ 2019.2

We’ve just released the 2019.2 version of ReSharper C++, which has some great new features and updates for general C++ usage, with major improvements to indexing speed, usability improvements in code completion, updated code hints, C++20 support and much more. … Continue reading

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ReSharper C++ 2019.2: Faster indexing, improved C++20 support, new code analysis checks, and better Unreal Engine support

Please welcome the second major update of this year – ReSharper C++ 2019.2 – with many great new additions! The long ongoing work on speeding up the indexing has finally come to fruition in this product release. We’ve significantly enhanced … Continue reading

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ReSharper C++ 2019.1: More Responsive, Better for Unreal Engine, and with New Language Features

This year’s first major update – ReSharper C++ 2019.1 – is finally here! Explore the dozens of significant performance improvements inside, as well as dedicated support for Unreal Engine 4, more flexible integration with Clang-Tidy, naming conventions, and the new … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: UE4 naming convention and completion for reflection specifiers

We’ve recently told you about a few major improvements in ReSharper C++ 2019.1 for those who develop games on Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: Remote Procedure Calls

In this series of blog posts, we talk about some specific features for those who develop games with Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior. Part … Continue reading

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