ReSharper C++ 2021.2: Type Conversion Hints, Immutability Inspections, Inline Function
ReSharper C++ 2021.2 introduces type conversion hints, the Inline Function refactoring, and sets of immutability and modernizing inspections.
ReSharper C++ 2021.2 EAP: Unreal Engine 5 and Other UE Updates
Besides support for Unreal Engine 5, this EAP build brings some improvements for the workflow of adding new modules and plugins to your game project.
ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
ReSharper C++ 2021.1 EAP: Updates to Unreal Engine Support, and New Code Inspections
A new EAP build for ReSharper C++ 2021.1 is here! Check out the details about new Code Analysis features and updates to Unreal Engine support.
ReSharper C++ 2020.3: UnrealHeaderTool, C++20 Comparisons, Push-to-Hint Inlay Hints
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.
Demo: UnrealHeaderTool Inspections in ReSharper C++ 2020.3
Working with Unreal Engine projects means working with the Unreal reflection system and the UnrealHeaderTool. Macros are used to mark types and type members as visible to Blueprints, replicated across servers, set metadata and more. ReSharper C++ (and soon the Rider for Unreal Engine preview) understands the Unreal macros, providing quick doc tooltips and completion. But mistakes in these macros a
ReSharper C++ 2020.3 EAP: UnrealHeaderTool Integration
UnrealHeaderTool has been integrated into the Resharper C++ analysis and can run on an open file, helping you catch issues earlier and avoid problems down the road.
ReSharper C++ 2020.3 Early Access Program Is Now Open
We're excited to announce the start of the Early Access Program for ReSharper C++ 2020.3! The first EAP build brings updates for Unreal Engine support, inspections and quick-fixes for C++20 ranges, performance improvements, and more.
ReSharper C++ 2020.2: Unreal Engine Project Model, Improved C++/CLI Support, and More
ReSharper C++ 2020.2 includes lots of performance improvements and bug fixes, updates to C++/CLI and Unreal Engine support, a new set of code inspections with quick-fixes, and more.
ReSharper C++ 2020.2 EAP: Updates to Unreal Engine Support, Navigation Enhancements, and More
The second of our Early Access Program builds for ReSharper C++ 2020.2 is now available! In this post, we'll go through updates to Unreal Engine support, improved search and navigation features, and more. Read on for details: Unreal Engine: smarter auto-include and header completion, better alignment with UE guidelines, and common acronyms in the built-in dictionary. Navigation and Search: a
ReSharper C++ Starts 2020.2 Early Access Program
Today we are launching the Early Access Program (EAP) for ReSharper C++ 2020.2, which brings many improvements for Unreal Engine and C++/CLI support, performance fixes, and more. This release cycle is aimed at fixing bugs, but it's hard to resist adding some new treats. So, in the first EAP build, you'll find a combination of polished functionality and new features! The main highlights of this b
ReSharper C++ 2020.1: New C++20 Features, Improved Coding Assistance, HLSL Support, and More
We are happy to introduce our first major release of the year! Since the start of the EAP, we've published a series of blog posts to share news about improvements and new features, step by step. Now it's time to recap and see what we’ve put together for you in this release! ReSharper C++ 2020.1 tracks the latest C++20 updates, improves coding assistance and navigation, and helps you be more pro