ReSharper C++ 2022.2: Blueprints Support and Faster Unreal Engine Indexing
This release introduces Blueprints-specific inlay hints and inspections and significantly improves the indexing performance for Unreal Engine projects.
Blueprint Support Comes to ReSharper C++
With the new hints, you will be aware of derived Blueprint classes, UFunction implementations, and default values of UProperties set in the Blueprint files.
ReSharper C++ Starts the 2022.2 Early Access Program
ReSharper C++ continues improving Unreal Engine related features and updates the bundled Clang-Tidy binary to Clang 14.
ReSharper C++ 2022.1: Updates for Unit Testing and Unreal Engine
It mainly addresses quality and performance issues but also introduces support for Catch2 v3 and Unreal Engine testing framework.
ReSharper C++ Starts the 2022.1 EAP
Welcome to ReSharper C++’s first Early Access Program of 2022! If you’re not familiar with our Early Access Program (EAP), this is our program where we roll out free-to-use preview builds each week for developers to test with their code. The EAP builds let you try out all the latest improvements, but you should note that these builds might be unstable since they are works in progress. You can get the EAP builds via the Toolbox App or download them from our website. DOWNLOAD RESHARPER C++ 2022.1 EAP Special thanks Before we dive into the new EAP cycle, we’d like to give a big shout-out to al
ReSharper C++ 2021.3: Support for Visual Studio 2022, Unreal Engine File Templates, New C++20 and C Features
ReSharper C++ 2021.3 introduces a set of Unreal Engine file templates, brings new inspections to upgrade your code to modern C++, and displays the evaluation results for constant expressions right in the Quick Info tooltip.
ReSharper C++ 2021.3 EAP: Create New Unreal Engine Classes, and Updates for C Support
This week we’ve collected a couple of new features to share with you: сreating new Unreal Engine classes based on predefined templates, inspection for redundant parentheses in lambda declarations, and support for C11 _Generic expressions and the GNU C typeof operator.
An Interview With Victor Careil, a Creator of the Voxel Plugin for Unreal Engine
In this interview, we talk to Victor Careil about the Voxel Plugin and Victor's experience with ReSharper C++ for Unreal Engine development. Hi Victor, can you please tell us a bit more about yourself and your software development experience?Hi! I’m a software developer with a passion for computer graphics and video game development. I’ve been working with C++ in Unreal Engine for a bit more than four years now. I attach a great importance to dev workflows and iteration times, which is one of the reasons I use ReSharper. Your main project is the Voxel plugin. What is the main benefit game d
ReSharper C++ 2021.2: Type Conversion Hints, Immutability Inspections, Inline Function
ReSharper C++ 2021.2 introduces type conversion hints, the Inline Function refactoring, and sets of immutability and modernizing inspections.
ReSharper C++ 2021.2 EAP: Unreal Engine 5 and Other UE Updates
Besides support for Unreal Engine 5, this EAP build brings some improvements for the workflow of adding new modules and plugins to your game project.
ReSharper C++ 2021.1: Syntax Style, New C++ Features, and Improved Unreal Engine Support
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.