Tag Archives: Unreal Engine

Unreal Engine support in ReSharper C++ 2019.2

We’ve just released the 2019.2 version of ReSharper C++, which has some great new features and updates for general C++ usage, with major improvements to indexing speed, usability improvements in code completion, updated code hints, C++20 support and much more. … Continue reading

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ReSharper C++ 2019.2: Faster indexing, improved C++20 support, new code analysis checks, and better Unreal Engine support

Please welcome the second major update of this year – ReSharper C++ 2019.2 – with many great new additions! The long ongoing work on speeding up the indexing has finally come to fruition in this product release. We’ve significantly enhanced … Continue reading

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ReSharper C++ 2019.1: More Responsive, Better for Unreal Engine, and with New Language Features

This year’s first major update – ReSharper C++ 2019.1 – is finally here! Explore the dozens of significant performance improvements inside, as well as dedicated support for Unreal Engine 4, more flexible integration with Clang-Tidy, naming conventions, and the new … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: UE4 naming convention and completion for reflection specifiers

We’ve recently told you about a few major improvements in ReSharper C++ 2019.1 for those who develop games on Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: Remote Procedure Calls

In this series of blog posts, we talk about some specific features for those who develop games with Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior. Part … Continue reading

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ReSharper C++ 2019.1 EAP Meets Unreal Engine 4

ReSharper has just started an Early Access Program for v2019.1 and there are plenty of great things we plan to add or improve. The ReSharper C++ team has started this year putting the pedal to the metal on performance optimizations … Continue reading

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ReSharper C++ 2018.3: every bit better!

Please welcome the third release of ReSharper C++ this year! v2018.1 brought debug step filters and includes analyzer, while v2018.2 came with the initial C++/CLI support and better understanding of C++17 and C++20 standards. The just released v2018.3 tunes literally … Continue reading

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