.NET Tools Rider TeamCity

JetBrains GameDev Days 2024 – Call for Speakers

We’re gearing up for another edition of JetBrains GameDev Days – a free, live, virtual event where community speakers cover topics they are passionate about – in October 2024.

Last year, we invited eleven experts from diverse backgrounds to share insights, engage in discussions, and offer tips on game development. 4,000 participants joined us online, as well as 70 in person at our venue in Cyprus. This year, we’re aiming to surpass our previous success. 

In 2024, we’re again going hybrid. We’ll warm up by having a couple of talks at the offline venues on October 9, while the main, online part of the event will be held on October 10. We will share details about that later, so stay tuned!

We are looking for speakers interested in presenting with us! Whether it’s technical insights, hands-on experiences with tools, or innovative technologies that you’re passionate about, we welcome all topics relevant to the game development community.

We’ll highlight you as a speaker and any resources you may want to share, such as your blog, open-source projects, or online courses. All accepted speakers will also receive a complimentary 1-year personal subscription to the JetBrains All Products Pack.

GameDev Days at a glance

  • Talks are presented live, in English.
  • Talks can be 30, 45, or 60 minutes, followed by 5–10 minutes of Q&A (optional).
  • Talks are scheduled according to your time zone, meaning that speakers can pick a time that works for them.
  • Talks are presented live, recorded, published on YouTube, and shared in our newsletters, blogs, and social media.
  • You can show slides, live demos, or whatever you think works best for your content.
  • All accepted speakers get a complimentary 1-year personal subscription to the JetBrains All Products Pack.
  • We are happy to help with dry runs, talk feedback, and smoothing out demos as part of preparation if you get selected.
  • Please make sure you read and adhere to the Code of Conduct prior to submitting.

What type of talks are we looking for?

We welcome topics that are relevant to the wider gamedev community. We’d appreciate some link to or mention of a JetBrains product, but your talk doesn’t have to be focused on it.

Some topics we’re always interested in:

  • Engine-related – how to get the most out of your favorite game engine, whether that’s Unreal, Unity, Godot, or any other.
  • Building your own game engine.
  • Language-related – new features in C++ or C# that will help with your project.
  • Debugging – how to quickly figure out why your game isn’t working properly.
  • Architecture – clean code vs performance requirements, etc.
  • Performance tuning, memory management, concurrency, benchmarking, logging, etc.
  • Testing – everything from unit testing to integration testing, and from automated to manual.
  • Open-source libraries that can make a big difference to gamedev.
  • Automated CI/CD processes for building, testing, publishing, and distributing your game.
  • Leveraging cloud computing in game development.
  • And anything else, as long as it’s interesting to our gamedev attendees!

To give you an idea, here are some talks from 2023 that were a hit:

  • Unity and Unreal Engine Build Pipeline Configuration
  • Unity’s DOTS
  • Unity UI
  • Assets for Game Developers
  • Creating Editor Tools and Customizations in Unity
  • Game Making With Godot

More information is available on our Call for Speakers page. 

Not sure if your talk idea is a good fit? Reach out to matt.ellis@jetbrains.com and we can discuss it.

We’re looking forward to your talk submissions!

image description