Rider for Unreal Engine Update Comes With Significant Debugger Enhancements
Hi, We want to thank everyone who shared their feedback on Unreal Engine 5 in Rider for Unreal Engine Preview! We are happy to see that so many people are using Rider on a daily basis to create fantastic Unreal Engine games. It’s time to share a new version with our community! It brings more fixes for Unreal Engine 5 projects and unveils our debugger overhaul, which significantly improves the way variables are rendered in the debugger. JOIN THE EARLY PREVIEW Improved Natvis support Rider for Unreal Engine comes with an LLDB-based debugger that has been implemented by our team. It offers sup
Rider for UE Public Preview Now Works With Unreal Engine 5
We spent the last few days after the Unreal Engine 5 announcement polishing our support and fixing various glitches here and there, and now we are happy to say Rider for UE is ready to help you create the best Unreal Engine 5 games!
Rider for Unreal Engine 2021.1.1 Update: Mac Build, Support for uproject, EzArgs Plugin, and C++ Enhancements
Hi everyone, A year ago, on April 22, 2020, we announced the launch of the Rider for Unreal Engine Public Preview! We took some great strides this past year, welcoming more than 20 thousand subscribers to the Public Preview program. Rider for Unreal Engine is now used by more than 4300 users every week, including both individual game developers and big game studios. We greatly appreciate all the feedback we’ve received so far! Rider for Unreal Engine is celebrating 1 year in Public Preview! Over this year we’ve: Added the RiderSourceCodeAccess plugin to the Unreal Engine Marketplace for eng