Category Archives: News & Events

ReSharper C++ 2020.2 Roadmap

Have you had a chance to check out our latest 2020.1 release? We certainly hope you like it, and we already have ideas about how to make ReSharper C++ even better. Let’s go ahead and take a look at what … Continue reading

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ReSharper C++ 2020.1: New C++20 Features, Improved Coding Assistance, HLSL Support, and More

We are happy to introduce our first major release of the year! Since the start of the EAP, we’ve published a series of blog posts to share news about improvements and new features, step by step. Now it’s time to … Continue reading

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ReSharper C++: 5 Years On

When you hear the name ReSharper, you likely think about a tool for C# first. And indeed, for more than 10 years ReSharper was oriented toward .NET development, from C# to VB.NET and others. But 5 years ago, we announced … Continue reading

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ReSharper C++ 2020.1 EAP: Convert to Scoped Enum Refactoring and Quick Documentation Comments

This EAP build takes us within one step of the first major release of the year! It primarily includes bug fixes but also introduces a new refactoring and the Document editor action. Let’s take a closer look at these new … Continue reading

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ReSharper C++ 2020.1 EAP: Clang-Tidy 10, File Structure Icons, and Go to Declaration in Comments

The 2020.1 release is almost here, so in the remaining EAP builds we are mostly focusing on fixing bugs and polishing the newly added features. However, this build still has some improvements that we’d like to share with you. In … Continue reading

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ReSharper C++ 2020.1 EAP: Rearrange Code, Code Completion, and UE4 Naming

With this EAP build, the well-known Rearrange code and Complete Statement features from ReSharper for .NET have finally come to ReSharper C++! Read on for details about these features, as well as other highlights of this build: Rearrange code: an … Continue reading

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HLSL Support Comes to ReSharper C++

ReSharper C++ already helps you craft the best games with Unreal Engine 4, and we are working hard to expand our coverage of your everyday needs. In this EAP build, we are ready to introduce initial support for one more … Continue reading

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ReSharper C++ 2020.1 EAP: Template Syntax for Lambdas, and Better Support for UE4 Coding Standard

The latest ReSharper C++ EAP build brings mostly bug fixes, but also includes some new features and enhancements. Long story short, we’re introducing a new inspection with a quick-fix to use an explicit template parameter list in a generic lambda. … Continue reading

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ReSharper C++ 2020.1 EAP: SpatialOS Support, GMock 1.10, and More

The second of our Early Access Program builds for ReSharper C++ 2020.1 is now available! In this post, we’ll go through updates to C++20 support, new unit testing features, support for SpatialOS GDK, improvements to parameter name hints, and more. … Continue reading

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ReSharper C++ 2020.1 Early Access Program Is Now Open

Today we are launching the Early Access Program for the next major release of ReSharper C++ – 2020.1. Try the EAP builds for free and get early access to the latest improvements and upcoming features! You can download the new … Continue reading

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