We’ve just released the 2019.2 version of ReSharper C++, which has some great new features and updates for general C++ usage, with major improvements to indexing speed, usability improvements in code completion, updated code hints, C++20 support and much more. You can read about these new features in our release announcement post.
But in this post, let’s take a look at the changes we’ve made specifically for Unreal Engine. Obviously improved indexing speed is a big deal, but we are also putting lots of effort into more sophisticated, targeted support of UE4. The aim is to understand specific UE4 code better and provide features for making game development with Unreal Engine in ReSharper C++ easier and more productive.
For this release, we’ve concentrated on two main areas – reflection macros and increasing our support for RPC function calls.