The Visual Studio Extension for C++ Development
ReSharper C++ opens its EAP with improvements for C++ support and new formatting options.
With the new hints, you will be aware of derived Blueprint classes, UFunction implementations, and default values of UProperties set in the Blueprint files.
ReSharper C++ continues improving Unreal Engine related features and updates the bundled Clang-Tidy binary to Clang 14.
It mainly addresses quality and performance issues but also introduces support for Catch2 v3 and Unreal Engine testing framework.
Welcome to ReSharper C++’s first Early Access Program of 2022! If you’re not familiar with our Early Access Program (EAP), this is our program where we roll out free-to-use preview builds each week for developers to test with their code. The EAP builds let you try out all the latest improvements, …
ReSharper C++ 2021.3 introduces a set of Unreal Engine file templates, brings new inspections to upgrade your code to modern C++, and displays the evaluation results for constant expressions right in the Quick Info tooltip.
The 2021.3 major update is around the corner! This EAP build includes code completion for C++20 designated initialization, typing assist improvements, and the [[nodiscard]] attribute for Change Signature.
This week we’ve collected a couple of new features to share with you: сreating new Unreal Engine classes based on predefined templates, inspection for redundant parentheses in lambda declarations, and support for C11 _Generic expressions and the GNU C typeof operator.
In this interview, we talk to Victor Careil about the Voxel Plugin and Victor's experience with ReSharper C++ for Unreal Engine development. Hi Victor, can you please tell us a bit more about yourself and your software development experience?Hi! I’m a software developer with a passion for compute…
Welcome to ReSharper C++’s final Early Access Program of 2021! The first build includes support for Visual Studio 2022, new modernizing inspections, tooltips with evaluation results, navigation updates, and more.
Here are the main areas we’re planning to work on for the 2021.3 release: C++20 Modules, Visual Studio 2022, new modernizing inspections, and bug fixes.
Check out the series of super-short video tips that you can watch one-by-one, while you’re having your morning coffee or tea or waiting for a build to finish.