Tag Archives: plugins

New in TeamCity 2018.2: Simplified Installation of Plugins

Installing new plugins has just become a lot simpler! You don’t have to restart the server to enable a newly uploaded plugin anymore. The TeamCity server now integrates with the JetBrains Plugins Repository. The new integration simplifies the installation of … Continue reading

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Webinar recording and Q&A: What’s New in TeamCity 2018.2

Missed the webinar? No problem – the recording of our January 8 webinar, What’s New in TeamCity 2018.2, is now available. In this webinar, Anton Arhipov showcases the major features of the latest release. He goes over the secondary node … Continue reading

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Rust plugin for TeamCity

Rust is an interesting programming language with decent tooling support. Cargo is an official build tool and a package manager for Rust programs. So what if you use Rust and want to configure automated builds in TeamCity? No worries, we … Continue reading

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TeamCity brings Azure Resource Manager support

Microsoft has recently introduced a new way to deploy cloud resources, so currently there exist two Azure deployment models supported by TeamCity as two separate plugins. The earlier Azure deployment model is in the feature freeze state and is now … Continue reading

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Send Visual Studio Online Team Room Notifications from TeamCity

Continuous Integration is all about quick feedback on changes in our code. TeamCity lets us subscribe to important events that may take place during the build process, such as succesful builds, build failures and so on. Email, Jabber, IDE and … Continue reading

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Integrating TeamCity and Visual Studio Online Work Items

Continuous Integration only makes sense if there’s an easy way to verify the quality of our codebase and when we can easily correlate builds with our issue tracker and the source code itself. Out of he box, TeamCity provides integration … Continue reading

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TeamCity integrates with Visual Studio Online and Azure – Special offer for MSDN subscribers

A large number of TeamCity users are working with Microsoft technologies and platforms such as Visual Studio Online and Azure, both fantastic tools in their respective areas. We are really excited to announce several new integration points between TeamCity and these tools! Special TeamCity … Continue reading

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Introducing TeamCity Azure plugin – Run builds in the cloud

In a large TeamCity setup with many projects, it’s often very difficult to predict the load on build agents, for example during releases. One minute we need only one agent to be running, the next minute we need 50. Not … Continue reading

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TeamCity Torrent Plugin

Today we have some interesting news for you – the Torrent plugin for TeamCity! With this plugin, users and build agents can download TeamCity build artifacts faster, especially in a distributed environment. A bit of the BitTorrent protocol details For … Continue reading

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Explaining the Shared Resources plugin

This post describes one of the new features in the upcoming TeamCity 8.0 Using TeamCity, we can easily set up a build farm using a central TeamCity server and several connected build agents. By having multiple build agents, we can … Continue reading

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