Tag Archives: CMake

CLion 2017.2 EAP: CMake Cancel and more

Hi, A new CLion 2017.2 EAP is now available (build 172.2953.14). C++ code analysis CLion supports va_* macros in a more accurate way now. This means less false-positive code analysis, like for example, incorrect unused code inspection (CPP-9748). Besides, CLion … Continue reading

Posted in Early Access Preview | Tagged , , | 18 Comments

CLion 2017.1 EAP: Debugger fixes, IDE macros and new CMake

Hi, New CLion 2017.1 Early Access Program build (171.3224.8) is now available for download. You will get a notification about a patch-update in case you are using previous EAP build (171.3019.8). Download CLion 2017.1 EAP Debugger fix for csh/tcsh shells … Continue reading

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CLion 2016.3.2 EAP: CMake configurations, project templates and GCC6

Hi everyone, CLion 2016.3.1 update was just announced, but we keep moving forward and today we roll out CLion 2016.3.2 EAP build (163.10154.14). The highlights include: Ability to create additional CMake configurations and other related changes Project templates GCC6 support … Continue reading

Posted in Announcement, Early Access Preview | Tagged , , , , | 23 Comments

CLion 2016.3.1 EAP: fixes for UDL, CMake and Doxygen

Today we are starting an Early Access Preview for CLion 2016.3.1, a bug-fix update to the recently released major CLion update. Build 163.9166.5 is now available. You can download the build and install side by side with the stable version … Continue reading

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CLion 2017.1 roadmap

Hi everyone, Just recently we’ve released CLion 2016.3. It brings dozens of C and C++ language improvements (including user-defined literals (C++11) and digit separator (C++14) support, as well as C11 keywords completion), remote debug on Windows platform, CMake changes, semantic … Continue reading

Posted in Announcement | Tagged , , , , , , | 33 Comments

CLion 2016.3 released: Modern C and C++ support, remote debug on Windows, CMake workflow changes and more

Great news: As of today, CLion 2016.3 is generally available! In its third and final update this year, our cross-platform C/C++ IDE gets a firmer handle on modern language standards, incorporates top-voted changes in working with CMake project model, and … Continue reading

Posted in Announcement | Tagged , , , , , , | 55 Comments

CLion 2016.3 EAP: CMake changes and overload resolution

Hi, Release time is quickly approaching, but we still have lots of goodies to show you. At this stage your feedback is very important and highly appreciated. Share with us in the comments below and/or our tracker. Having said that, … Continue reading

Posted in Early Access Preview | Tagged , , , , | 23 Comments

Tips for creating games with Unreal Engine 4 in CLion

C++ game development is strongly linked with Unreal Engine 4, one of the most popular and widely spread C++ game engines. It is no surprise that we are getting lots of requests about UE4 setup within CLion. In this blog … Continue reading

Posted in Tips'n'Tricks | Tagged , , | 53 Comments

CLion 2016.2.3 update with new CMake bundled and fix for sensitive scrolling on macOS Sierra

Hi, CLion 2016.2.3 update is now available. Download it from our site or wait for a patch-update in case you are using 2016.2.2 version. A list of fixes and improvements includes: Bundled CMake 3.6.2. Fix for a problem with CMake … Continue reading

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CLion opens 2016.3 EAP: user-defined literals, CMake output, C11 keywords completion and more

Hi everyone, While we are still working on some changes in 2016.2 version and even backporting some compatibility fixes to 2016.1, this week we are also excited to announce the start of the Early Access Preview for CLion 2016.3, the … Continue reading

Posted in Announcement, Early Access Preview | Tagged , , , , , | 39 Comments