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JetBrains Three Webinars on Game Development – Live Streams

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Join us in January and February, 2023, for our free live webinar series on game development with JetBrains Developer Advocate Matt Ellis.

This winter, we’re presenting a series of webinars dedicated to JetBrains tools used for game development. No matter whether you prefer to use Unity or Unreal Engine for your game, Rider is a perfect IDE for either. RiderFlow is also a great addition for managing 3D scenes.

Agenda

  • January 10, 2023, 6:00 pm CET – Creating Games With Unity: Scripting Logic With Rider
  • January 24, 2023, 6:00 pm CET – Creating Games With Unreal Engine: How Rider Can Help Turn Ideas Into Reality
  • February 7, 2023, 6:00 pm CET – Creating Games With Unity: Design and Manage Scenes With RiderFlow

You can choose how many of the webinars you want to attend. You’ll have a chance to ask Matt questions both before and during the webinars.

And now, let’s see what you can expect.

Creating Games With Unity: Scripting Logic With Rider

JetBrains Rider is the best scripting editor for Unity – let’s find out why! Powerful C# features help you forget about tooling and concentrate on coding. Jump to the exact piece of code you need instantly, generate code as you type, and catch (and automatically fix) bugs before they cause problems down the line. Rider’s Unity-specific inspections will find common errors, help you fix them, and suggest best practices to keep your game running smoothly. Rider understands your serialized data, showing you serialized fields and method usages directly in the code editor and displaying the Unity data right where you need it. We’ll look at these and other ways to get Rider to help you improve your game.

REGISTER NOW and get a reminder, or join on YouTube

Creating Games With Unreal Engine: How Rider Can Help Turn Ideas Into Reality

JetBrains Rider is the best gamedev IDE, and now it supports Unreal Engine! Let’s find out how Rider’s smart C++ engine can help you have a great Unreal experience. Navigate instantly to the piece of code you need, generate code as you type, and find and fix Unreal specific errors as you type – all without having to build your code first! Rider has a great understanding of Unreal Engine projects and is optimized for working with Unreal. Rider’s deep integration with the Unreal editor allows you to switch to play mode, show logs, and run tests, all without leaving the editor. We’ll also see how Rider understands Unreal Blueprints and shows information such as serialized data and usages directly in the editor. Let’s learn the best ways that Rider can help you concentrate on building a fantastic Unreal game!

Register now and get a reminder, or join on YouTube

Creating Games With Unity: Design and Manage Scenes With RiderFlow

RiderFlow is a free plugin for the Unity editor that helps you work with your Unity scenes. Aimed at all types of Unity users, from coders to level designers and artists, RiderFlow will help you organize your scenes, search for assets and usages, find usages of those assets, quickly move around your scenes, and more. You can even edit code and refactor your scenes by easily replacing objects in a scene. We’ll walk you through the best tips for RiderFlow to help speed up your Unity development!

Register now and get a reminder, or join on YouTube

You can watch a playlist of Matt Ellis’ webinars on YouTube or register for any of those three webinars to get a reminder closer to the date.

About the host:

Matt Ellis

Matt Ellis is a developer advocate at JetBrains. He’s spent over 20 years shipping software in various industries and currently works with IDEs and development tools, having fun with abstract syntax trees and source code analysis. He also works on the Unity support in Rider.

Follow Matt on Twitter @CitizenMatt

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