JetBrains Three Webinars on Game Development – Live Streams
Join us in January and February, 2023, for our free live webinar series on game development with JetBrains Developer Advocate Matt Ellis.
This winter, we’re presenting a series of webinars dedicated to JetBrains tools used for game development. No matter whether you prefer to use Unity or Unreal Engine for your game, Rider is a perfect IDE for either. RiderFlow is also a great addition for managing 3D scenes.
- January 10, 2023, 6:00 pm CET – Creating Games With Unity: Scripting Logic With Rider
- January 24, 2023, 6:00 pm CET – Creating Games With Unreal Engine: How Rider Can Help Turn Ideas Into Reality
- February 7, 2023, 6:00 pm CET – Creating Games With Unity: Design and Manage Scenes With RiderFlow
You can choose how many of the webinars you want to attend. You’ll have a chance to ask Matt questions both before and during the webinars.
And now, let’s see what you can expect.
Creating Games With Unity: Scripting Logic With Rider
JetBrains Rider is the best scripting editor for Unity – let’s find out why! Powerful C# features help you forget about tooling and concentrate on coding. Jump to the exact piece of code you need instantly, generate code as you type, and catch (and automatically fix) bugs before they cause problems down the line. Rider’s Unity-specific inspections will find common errors, help you fix them, and suggest best practices to keep your game running smoothly. Rider understands your serialized data, showing you serialized fields and method usages directly in the code editor and displaying the Unity data right where you need it. We’ll look at these and other ways to get Rider to help you improve your game.
Creating Games With Unreal Engine: How Rider Can Help Turn Ideas Into Reality
JetBrains Rider is the best gamedev IDE, and now it supports Unreal Engine! Let’s find out how Rider’s smart C++ engine can help you have a great Unreal experience. Navigate instantly to the piece of code you need, generate code as you type, and find and fix Unreal specific errors as you type – all without having to build your code first! Rider has a great understanding of Unreal Engine projects and is optimized for working with Unreal. Rider’s deep integration with the Unreal editor allows you to switch to play mode, show logs, and run tests, all without leaving the editor. We’ll also see how Rider understands Unreal Blueprints and shows information such as serialized data and usages directly in the editor. Let’s learn the best ways that Rider can help you concentrate on building a fantastic Unreal game!
Creating Games With Unity: Design and Manage Scenes With RiderFlow
RiderFlow is a free plugin for the Unity editor that helps you work with your Unity scenes. Aimed at all types of Unity users, from coders to level designers and artists, RiderFlow will help you organize your scenes, search for assets and usages, find usages of those assets, quickly move around your scenes, and more. You can even edit code and refactor your scenes by easily replacing objects in a scene. We’ll walk you through the best tips for RiderFlow to help speed up your Unity development!
You can watch a playlist of Matt Ellis’ webinars on YouTube or register for any of those three webinars to get a reminder closer to the date.
About the host:
Subscribe to Blog updates
Thanks, we've got you!
The ReSharper 2023.3 Release Candidate Is Now Available
Get a preview of all the latest features and improvements set to be shipped with the next major ReSharper and .NET tools releases by downloading the Release Candidate builds that have just landed. Here are the major improvements in each of the new builds: The ReSharper 2023.3 Release Can…
The Rider 2023.3 Release Candidate Is Now Available
There’s only a few days left before the next major release for Rider! Don’t feel like waiting? Get a sneak peek of Rider 2023.3 now by downloading the Release Candidate build that has just landed on our website. The Release Candidate build contains all of the notable changes that we’ve introduc…
Primary Constructors – Using C# 12 in Rider and ReSharper
Welcome to our series, where we take a closer look at the C# 12 language features and how ReSharper and Rider make it easy for you to adopt them in your codebase. If you haven’t yet, download the latest .NET 8 SDK and update your project files! In this series, we are looking at: Primary …
Visualize Entity Framework Relationships and Additional Query Analysis in ReSharper 2023.3
A lot of teams are using Entity Framework or EF Core to work with their database. As an Object-Relational Mapper (ORM), it bridges objects in code to a relational database model, so that as a developer you don’t have to worry too much about the actual database. We all know: that’s not entirely tr…