Dotnet logo

.NET Tools

Essential productivity kit for .NET and game developers

Events News Rider

Meet JetBrains at GDC 2023

Taking place March 20–24, 2023, at the Moscone Center in San Francisco, California, the Game Developers Conference is the largest annual gathering of professional video game developers. And JetBrains is not missing it. Come and see us there!

We’ll be taking part in GDC 2023 with an in-person booth during the expo days, March 22–24. Here’s what you’ll be able to do if you stop by:

  • Visit the Ask for a Demo zone. Our experts will be at the booth and eager to tell you everything you need to know about our products. Drop by and ask any questions you may have about Rider, TeamCity, Space, or YouTrack. On top of that, you’ll have the opportunity to learn useful tips, find out about our future plans, or just chat with our team.
  • Try the products you are the most interested in at our self-demo stations. Our experts will be happy to help you learn more about the capabilities and functionality of JetBrains tools.
  • Enter our Presentation zone to learn more about game development with JetBrains tools. Each demo talk lasts about 20–30 minutes. We will discuss Rider for Unity and Unreal Engine dev tips, building games with TeamCity, using RiderFlow to better manage your level design, DOTS technology for Unity developers, and more. Check out the topics below and review the schedule at our booth during the event.
  • Share your own expertise by participating in a Unity vs. Unreal Engine survey-battle and a Game Development pipeline survey. Fill out a survey to grab some JetBrains swag!
  • Want to talk about a potential partnership? Interested in what JetBrains does in general? Stop by our booth and ask any type of question!

The technologies and topics you can learn about at our booth:

  • Creating games with Unity. From effective scene management to developing game logic, you’ll learn how to benefit from the brand-new DOTS technology with Rider.
  • Creating games with Unreal Engine. Learn how to be more effective with Rider, including tips for working with Blueprints, migrating code from the main game module to a plugin, and much more.
  • Creating games with Godot. Find out whether Rider can help you here as well!
  • Building a Unity iOS game using TeamCity and AWS. Learn how to build, run, and grow your game with TeamCity and AWS.
  • Using JetBrains Space to support your game dev workflow with Git hosting, quality gates, design documents, and more.
  • Rider and TeamCity integration with Perforce VCS. We’ll show you how Rider and TeamCity integration works with Perforce VCS. There is no need to use any external utility, since Rider supports it completely.
  • Manage projects and tasks with JetBrains YouTrack to make your GameDev truly co-op.

You can find us at the South Hall of the Moscone Center in San Francisco:

See you there,

Your JetBrains team

image description