Working with HLSL shader files in ReSharper C++
ReSharper C++ 2020.1 has introduced initial support for the HLSL language used in shader files. ReSharper will recognise
.hlsli files, and if you’re working with an Unreal Engine project, it will also handle
.ush files. This video shows the main features ReSharper has in this first release, such as syntax highlighting, highlighting for syntax errors as you type, as well as navigation within a file, code completion, parameter info and more.
Please remember that this is a preview release of HLSL support. There are still some known issues, especially with regard to refactorings – please be careful when used on your own code. We’ll be fixing this issues, and introducing new features in subsequent releases.
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