The Visual Studio Extension for C++ Development
It mainly addresses quality and performance issues but also introduces support for Catch2 v3 and Unreal Engine testing framework.
ReSharper C++ 2021.3 introduces a set of Unreal Engine file templates, brings new inspections to upgrade your code to modern C++, and displays the evaluation results for constant expressions right in the Quick Info tooltip.
The 2021.3 major update is around the corner! This EAP build includes code completion for C++20 designated initialization, typing assist improvements, and the [[nodiscard]] attribute for Change Signature.
Welcome to ReSharper C++’s final Early Access Program of 2021! The first build includes support for Visual Studio 2022, new modernizing inspections, tooltips with evaluation results, navigation updates, and more.
We’ve just posted a new episode in the ReSharper C++ Quick Tips video series! If you missed the previous ones, here are the links: Overload Resolution Code Completion Converting Enum to String Macro Substitution Did you know ReSharper C++ can help you become familiar with new C++ features? For example, it knows a lot about C++20’s new threeway comparison (or spaceship) operator. https://www.y
ReSharper C++ 2021.1 brings support for several new C++17 and C++20 language features, improves Unreal Engine support, and adds new inspections. You can now configure ReSharper C++ to match your code style even more closely with a new set of syntax style settings.
We've introduced support for several new C++ features from the latest standards: class types in non-type template parameters, C++20 class template argument deduction rules, and noexcept as a part of the function type.
ReSharper C++ 2020.3 is here with the UnrealHeaderTool integration, new C++20 features, navigation between matching preprocessor directives, fuzzy text search, Push-to-Hint mode for inlay hints, and many other enhancements.
ReSharper C++ 2020.3 brings full support for C++20’s changes to comparison semantics. In this post, we’ll briefly go over the language updates to comparisons in C++20 and take a look at how ReSharper C++ can help you use the new language features.
In this EAP build, we've introduced several navigation improvements, supported the C++20 conformance changes in Visual Studio 16.8, and updated our support for Catch2 parameterized tests.
We're excited to announce the start of the Early Access Program for ReSharper C++ 2020.3! The first EAP build brings updates for Unreal Engine support, inspections and quick-fixes for C++20 ranges, performance improvements, and more.
Have you had a chance to check out our latest 2020.1 release? We certainly hope you like it, and we already have ideas about how to make ReSharper C++ even better. Let's go ahead and take a look at what we are planning to do next to improve your development experience! This time around, we want to polish functionality that has already been introduced and make a quality-targeted release. Of cour