Tag Archives: EAP

ReSharper C++ 2020.1 EAP: Convert to Scoped Enum Refactoring and Quick Documentation Comments

This EAP build takes us within one step of the first major release of the year! It primarily includes bug fixes but also introduces a new refactoring and the Document editor action. Let’s take a closer look at these new … Continue reading

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ReSharper C++ 2020.1 EAP: Clang-Tidy 10, File Structure Icons, and Go to Declaration in Comments

The 2020.1 release is almost here, so in the remaining EAP builds we are mostly focusing on fixing bugs and polishing the newly added features. However, this build still has some improvements that we’d like to share with you. In … Continue reading

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ReSharper C++ 2020.1 EAP: Rearrange Code, Code Completion, and UE4 Naming

With this EAP build, the well-known Rearrange code and Complete Statement features from ReSharper for .NET have finally come to ReSharper C++! Read on for details about these features, as well as other highlights of this build: Rearrange code: an … Continue reading

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HLSL Support Comes to ReSharper C++

ReSharper C++ already helps you craft the best games with Unreal Engine 4, and we are working hard to expand our coverage of your everyday needs. In this EAP build, we are ready to introduce initial support for one more … Continue reading

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ReSharper C++ 2020.1 EAP: Template Syntax for Lambdas, and Better Support for UE4 Coding Standard

The latest ReSharper C++ EAP build brings mostly bug fixes, but also includes some new features and enhancements. Long story short, we’re introducing a new inspection with a quick-fix to use an explicit template parameter list in a generic lambda. … Continue reading

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ReSharper C++ 2020.1 EAP: SpatialOS Support, GMock 1.10, and More

The second of our Early Access Program builds for ReSharper C++ 2020.1 is now available! In this post, we’ll go through updates to C++20 support, new unit testing features, support for SpatialOS GDK, improvements to parameter name hints, and more. … Continue reading

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ReSharper C++ 2020.1 Early Access Program Is Now Open

Today we are launching the Early Access Program for the next major release of ReSharper C++ – 2020.1. Try the EAP builds for free and get early access to the latest improvements and upcoming features! You can download the new … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: UE4 naming convention and completion for reflection specifiers

We’ve recently told you about a few major improvements in ReSharper C++ 2019.1 for those who develop games on Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior … Continue reading

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ReSharper C++ 2019.1 for Unreal Engine: Remote Procedure Calls

In this series of blog posts, we talk about some specific features for those who develop games with Unreal Engine: Part I: Performance improvements: faster cold startup times, better memory utilization, and new settings to tweak ReSharper’s indexing behavior. Part … Continue reading

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ReSharper C++ 2019.1 EAP Meets Unreal Engine 4

ReSharper has just started an Early Access Program for v2019.1 and there are plenty of great things we plan to add or improve. The ReSharper C++ team has started this year putting the pedal to the metal on performance optimizations … Continue reading

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