Category Archives: Blogroll

14 Cool TeamCity Plugins You Can Start Using Right Now

As you may know, the TeamCity Plugin Contest 2019 is in full swing and its participants are coming up with brilliant new creative solutions as we speak. While TeamCity provides a lot of functionality out of the box and bundles … Continue reading

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New in TeamCity 2018.2: Simplified Installation of Plugins

Installing new plugins has just become a lot simpler! You don’t have to restart the server to enable a newly uploaded plugin anymore. The TeamCity server now integrates with the JetBrains Plugins Repository. The new integration simplifies the installation of … Continue reading

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New in TeamCity 2018.2: Show Kotlin DSL for Build Configurations

The Kotlin-based DSL is becoming more popular for defining build configurations in TeamCity. We are continuing to improve the user experience for Kotlin, both in the TeamCity UI and the IDE plugin. Once the versioned settings option is enabled for … Continue reading

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New in TeamCity 2018.2: Metadata in Tests

Ever since TeamCity 2018.2, a test run in TeamCity can be associated with some supplementary information (metadata), in addition to a test’s status, execution time, and output. This information can be used to provide things like extra logs, screenshots, numeric … Continue reading

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New in TeamCity 2018.2: Increased Scalability

TeamCity 2018.1 allows you to set up a “running builds node.” The node handles data coming in from the build agents. There’s also the “read-only node” for handling disaster recovery scenarios. TeamCity 2018.2 expands this setup further, making it possible … Continue reading

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GitHub Pull Requests plugin for TeamCity

The hassle with Pull Requests These days pull requests is a common technique of accepting changes from third-party contributors. In fact, it proved to be so convenient that some companies started to use it even for their regular development workflows. … Continue reading

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New in TeamCity 2018.1: Inherited build steps configuration improvements

There is sometimes a need to define a common build step in a template, so that this step will be executed either before all build configuration steps or after them. Here’s a simple example. I’m building a lot of typical … Continue reading

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New in TeamCity 2018.1: Enforced settings

Enforcing some rules in a project might be quite useful to keep the things in order. For instance, enforce agent side checkout everywhere, or make sure that all build configurations have some strict execution timeout, or enable build files cleanup … Continue reading

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New in TeamCity 2018.1: Project Level NuGet feed

TeamCity integrates with NuGet package manager and can also serve a NuGet feed. Using TeamCity as a NuGet feed comes handy if you want to publish your NuGet packages to a limited audience – just to your team, for instance. … Continue reading

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Rust plugin for TeamCity

Rust is an interesting programming language with decent tooling support. Cargo is an official build tool and a package manager for Rust programs. So what if you use Rust and want to configure automated builds in TeamCity? No worries, we … Continue reading

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