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The Early Access Program for Rider 2025.3 Is Now Open!

We’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!

With the first preview build now available, you can try out the new features we’ve been working on and let us know what you think. Your feedback plays a vital role in shaping the final release.

If you haven’t joined an EAP before, check out this blog post to see how it works and what you can expect. These builds are free to use, and you can get the latest EAP build in several ways:


Rider 2025.3 EAP 1 release highlights

This first build brings a variety of updates for Unity, Unreal Engine, Godot, and more. Let’s take a closer look at the highlights of Rider 2025.3 EAP 1.

Unity

We’ve added an IL Viewer for Unity projects (RIDER-86108). Previously, checking the IL code for Unity assemblies required manual steps and workarounds. Now Rider automatically finds the correct assemblies, so you can open the IL Viewer and inspect your Unity code right away.

Unreal Engine

Rider now lets you customize which folders and files are included in the .uproject project model (RIDER-119424). This means that you can add extra projects, like a .csproj with your own file list, and Rider will load them automatically. This is especially useful if you work with additional scripting frameworks such as NoesisGUI.

Godot

We’ve made several important updates to improve the Rider experience for Godot developers:

  • GDExtension support: You can now work on GDExtensions in Rider using the new project template.
  • Typed dictionaries support: No more parsing errors when working with typed dictionaries in GDScript in Rider.
  • Leading whitespace style inspection: A new inspection detects inconsistent indentation (tabs vs. spaces) in GDScript files and provides a quick-fix to bring them in line with your configured code style.
  • Chickensoft GoDotTest support: You can now run and debug C# tests directly in Rider with the Chickensoft GoDotTest runner (RIDER-113850). 

Automatic builds on focus change

We’ve introduced a new option that triggers a build whenever Rider loses focus (RIDER-127586). This makes working with Godot smoother, as it allows the Inspector to immediately reload and display updated exports without requiring manual builds. You can enable this option in Settings | Languages & Frameworks | Godot Engine.

.slnx solution templates

Rider now lets you create .slnx solution files directly from its templates. Previously, the only way to create a .slnx solution file was to save a .sln file and rename it; that workaround is no longer needed.


For the complete list of updates in this build, head over to our issue tracker.

Download Rider 2025.3 EAP 1 today and take the new features for a spin. Your feedback drives Rider forward, and we can’t wait to hear what you think.

Thank you for being part of our Early Access Program!

Download Rider 2025.3 EAP 1

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