Tag Archives: F#

Rider EAP 24 includes performance fixes, F# Interactive

We have a new Rider EAP build for you today. Highlights of this build include performance and memory consumption fixes, Unity support improvements, and F# Interactive, accompanied by a few dozens of bug fixes.

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Rider EAP 23: .NET Core debugger is back, Code Cleanup, and more

There’s a new Rider EAP build available for download, and it’s full of changes, large and small, including Code Cleanup, new project and solution settings, VB.NET project templates, F# unit testing, an updated console, per-framework Solution Wide Analysis results, as … Continue reading

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F# support in Rider – what’s there and what’s coming

Back when we opened the public Rider Early Access Program (EAP), we announced Rider as a cross-platform .NET IDE. We started out with C# and VB.NET, but there are of course three major CLR languages, so that means… we have recently added … Continue reading

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Rider EAP 21: F# support, bundled TFS plugin and more

A new Rider EAP build is available for download! In this Rider EAP 21, we’ve fixed a number of bugs, bundled the TFS plugin to make working with TFS and VSTS easier, added detection of existing file indents for editing, added highlighting … Continue reading

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