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Tag Archives: F#
Since the first Rider 2017.3 EAP build a few weeks back, we’ve made a number of incremental changes and improvements to project templates in Rider. When creating a new solution or project, Rider gives us a number of templates by default: Instead … Continue reading
We have just started up another Rider pre-release cycle: please feel free to download Rider 2017.3 EAP! The first EAP build contains the following new features and bugfixes:
Back in May when we announced F# support in Rider, we told you we’d make F# plugin open source as soon as we are ready to accept contributions. The day has finally come, and we have just made the F# … Continue reading
Rider 2017.2 EAP builds come with a series of new features and improvements around F#, such as code folding, commenting with block comment, debugger expression evaluation on hover, support for XML docs in tooltips and more! Many visible improvements were made, as well as “invisible” … Continue reading
We have a new Rider EAP build for you today. Highlights of this build include performance and memory consumption fixes, Unity support improvements, and F# Interactive, accompanied by a few dozens of bug fixes.
There’s a new Rider EAP build available for download, and it’s full of changes, large and small, including Code Cleanup, new project and solution settings, VB.NET project templates, F# unit testing, an updated console, per-framework Solution Wide Analysis results, as … Continue reading