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Tag Archives: F#
We have a new Rider EAP build for you today. Highlights of this build include performance and memory consumption fixes, Unity support improvements, and F# Interactive, accompanied by a few dozens of bug fixes.
There’s a new Rider EAP build available for download, and it’s full of changes, large and small, including Code Cleanup, new project and solution settings, VB.NET project templates, F# unit testing, an updated console, per-framework Solution Wide Analysis results, as … Continue reading