Tag Archives: performance

Unit Testing Improvements in Rider 2019.1

In the latest Rider 2019.1 Early Access Preview (EAP) builds, we made a number of improvements to unit testing – in the overall performance as well as the UI/UX experience. For example, it’s now possible to run tests from Find Usages, making it easy to find … Continue reading

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Profiling Mono and Mono Unity Apps on Windows, macOS, and Linux

Back in Rider 2018.3, we added a performance profiler to Rider. As we try to deliver new features as quickly as possible, the integrated profiler had some limitations: it only supported the profiling of .NET Framework and .NET Core applications … Continue reading

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Rider 2019.1 Kicks off its Early Access Program!

Hello everyone, We spent last month scrambling to prepare some great new goodies for you. Please welcome the Rider 2019.1 Early Access Program! The highlights of this first EAP build include:

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ReSharper Ultimate Starts its Early Access Program for 2019.1!

Hi there, It’s that time of the year when we usually start the Early Access Program for our inaugural major release of the year. Please give a warm welcome to the first ReSharper Ultimate 2019.1 EAP build! ReSharper 2019.1 EAP … Continue reading

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Unity performance best practice with Rider, part 2

Last time, we looked at Rider’s new performance indicators for Unity, which highlight expensive operations inside performance critical contexts, such as calling GetComponent inside an Update method. These highlights are intentionally different to traditional warnings and suggestions because there is no easy “fix”, … Continue reading

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Unity Performance Best Practices with Rider, Part 1

At JetBrains, we’re big fans of static analysis. Rider has over 1,200 inspections designed to warn about potential issues, or suggest changes, nearly all with quick-fixes to address the problem. Some are about consistency, such as naming standards and code style. Others warn about redundant, unused, … Continue reading

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Rider 2018.3.3 bug-fix update is here!

We’ve just finished polishing one more bug-fix update for Rider 2018.3 release. Install Rider 2018.3.3 and enjoy smoother coding! This update includes: Fix for total IDE freeze if SWEA is enabled (RIDER-24120). Updated plugin for Unity Editor to correctly recognize … Continue reading

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ReSharper Ultimate 2018.3.3 bug-fix update is released!

One more bug-fix update for ReSharper Ultimate 2018.3 release is here – please welcome ReSharper Ultimate 2018.3.3. ReSharper 2018.3.3 bug-fix fixes several performance issues (RSRP-472936, RSRP-472934, RSRP-473265) and a CodeRush compatibility issue (RSRP-472796). ReSharper C++ 2018.3.3 includes several correctness and … Continue reading

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Performance Improvements in ReSharper 2018.3

Today, we would like to tell you about our recent efforts aimed at making ReSharper faster. We’ll explore the four crucial performance improvements we’ve made in the 2018.3 release cycle: Refactoring the loading of assemblies Keyword completion Code completion in … Continue reading

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ReSharper Ultimate 2018.3 is released!

I’m here today to present to you this year’s last major release of ReSharper Ultimate. Don’t feel like reading? Then come and grab ReSharper Ultimate 2018.3! Let me show you what the ReSharper team has accomplished in this release:

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