Tag Archives: performance

ReSharper Ultimate 2019.2 is released!

Hello everyone! Please welcome the new ReSharper Ultimate 2019.2 release. ReSharper 2019.2 includes:

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Long read: Where we are with “out of process” ReSharper

A little over a year ago, we ran a series of blog posts describing performance improvements we were making to ReSharper. We’ve delivered a lot of improvements in the releases since then, but we haven’t yet delivered on the big … Continue reading

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ReSharper Ultimate 2019.1.3 bug-fix update is released!

Say hello to the new ReSharper Ultimate release! ReSharper Ultimate 2019.1.3 brings: Initial support for the “Per-Monitor DPI Awareness” mode in Visual Studio 2019. If you disabled Optimize rendering for screens with different pixel densities via Tools | Options | … Continue reading

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ReSharper Ultimate 2019.2 Starts its Early Access Program

Today we are launching the Early Access Program for ReSharper Ultimate 2019.2. Let me highlight briefly the key changes and improvements you can already try out in this first build of the ReSharper 2019.2 EAP:

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Unit Testing Improvements in Rider 2019.1

In the latest Rider 2019.1 Early Access Preview (EAP) builds, we made a number of improvements to unit testing – in the overall performance as well as the UI/UX experience. For example, it’s now possible to run tests from Find Usages, making it easy to find … Continue reading

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Profiling Mono and Mono Unity Apps on Windows, macOS, and Linux

Back in Rider 2018.3, we added a performance profiler to Rider. As we try to deliver new features as quickly as possible, the integrated profiler had some limitations: it only supported the profiling of .NET Framework and .NET Core applications … Continue reading

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Rider 2019.1 Kicks off its Early Access Program!

Hello everyone, We spent last month scrambling to prepare some great new goodies for you. Please welcome the Rider 2019.1 Early Access Program! The highlights of this first EAP build include:

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ReSharper Ultimate Starts its Early Access Program for 2019.1!

Hi there, It’s that time of the year when we usually start the Early Access Program for our inaugural major release of the year. Please give a warm welcome to the first ReSharper Ultimate 2019.1 EAP build! ReSharper 2019.1 EAP … Continue reading

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Unity performance best practice with Rider, part 2

Last time, we looked at Rider’s new performance indicators for Unity, which highlight expensive operations inside performance critical contexts, such as calling GetComponent inside an Update method. These highlights are intentionally different to traditional warnings and suggestions because there is no easy “fix”, … Continue reading

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Unity Performance Best Practices with Rider, Part 1

At JetBrains, we’re big fans of static analysis. Rider has over 1,200 inspections designed to warn about potential issues, or suggest changes, nearly all with quick-fixes to address the problem. Some are about consistency, such as naming standards and code style. Others warn about redundant, unused, … Continue reading

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